Matt Booty
Laurel McConnell
United States



VP / Head, Xbox Game Studios

Spending the end of the last decade building out Xbox Game Studios to 15 development houses ahead of Microsoft’s purchase of Bethesda Softworks parent ZeniMax in 2020, a joint showcase between the two gaming brands in June 2021 was Booty’s time to show off a never-ending slate of Xbox exclusives. Set to challenge PlayStation’s penchant for well-received first- and second-party titles that often sell millions of copies, these games included “Halo Infinite,” a long-gestating sequel to the core Xbox franchise that was originally intended as a launch title for the new Xbox Series consoles released in November 2020 but was delayed to December 2021, plus eagerly awaited 2022 Bethesda titles “Redfall,” developed by Arkane (“Dishonored,” “Prey”), and “Starfield,” the first new IP in decades to come from Bethesda Game Studios.


  • Microsoft
  • Midway Games
  • Minecraft


  • Purdue University (IN, USA)

Variety Honors

  • 2020 Variety500 Honoree
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News from Variety

Matt Booty

Matt Booty

Booty’s promotion to head of Xbox Game Studios (then Microsoft Studios) in 2018 gave him the daunting task of bringing first-party efforts at Xbox up to speed with Sony Interactive Entertainment’s output of PlayStation exclusives. Nine studios later, Xbox has the teams it needs to grow the brand beyond its tentpole “Halo” and “Gears of War” franchises and deliver a steady line of exclusives from first and second-party developers like “Wasteland 3” and “Tell Me Why,” which both released in...


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