×

See How This VR Dev Recreated Explorable Apartment For Oculus Quest

Virtual reality developer Mohen Leo decided to recreate his apartment in VR using Unreal assets to use with his new Oculus Quest, and the results are pretty dang cool. Leo then posted videos and explanations on Twitter, as spotted by Digg.

Using his phone as a camera, under his nose, Leo tracked his movement around his actual apartment while walking “virtually” through his VR-recreation of his apartment. It’s the kind of thing you really need to see for yourself, so check out the short video demonstration below.

So how did he do it? To make a long explanation short, Leo first took many photos of his empty San Francisco apartment to create a photogrammetry scan of the space.

“The first steps date back two years, when I moved into an apartment in San Francisco,” Leo told Digg. “My rooms were completely empty, so I thought, ‘What if I used VR to visualize what different furniture options would look like before I actually buy the pieces?'”

Leo then used Unreal Engine 4 and assets from the Unreal Marketplace (Assetsville Town pack, specifically) to put the virtual furniture in his virtual apartment space with accurate dimensions compared to his real space and furniture.

This is a pretty exciting experiment, as VR use that is tied to accurate dimensions in the real world (“location-based AR,” as Leo explains) means movement in, say, a VR video game will feel less restrictive. The user can make full use of the space they’re in, without being led straight into objects that the VR world can’t account for, like a coffee table that’s in the way or having to go into a separate room. Check out the demo Leo posted below on how he tied his physical space to a VR space that’s not modeled after his apartment, in which gaps are used to keep users away from objects that should be avoided.

Leo gave a quick step-by-step of his process on Twitter. For more on the Oculus Quest and the future of VR, check out this Variety feature.

Popular on Variety

More Gaming

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

  • Singularity 6 - Anthony Leung and

    ‘Meaningful’ Games Start-Up Singularity 6 Raises $16.5 Million Round Led by Andreessen Horowitz

    Singularity 6, the start-up founded by ex-Riot Games developers that’s aiming to create a community-oriented game where players “can feel like they are valued and belong,” closed $16.5 million in Series A financing. The funding round was led by venture-capital firm Andreessen Horowitz, with participation from seed investor London Venture Partners (LVP), which previously put [...]

  • Activision Q2 2019 Results Above Expectations,

    Activision Blizzard Q2 Beats Outlook, But Not Last Year's Second Quarter

    Down may not be the new up after all: Activision Blizzard celebrated its Q2 2019 earnings as a success story Thursday, with CEO Bobby Kotick saying: “Our second quarter results exceeded our prior outlook for both revenue and earnings per share.” But while the results were considerably better than the company’s previous outlook for the [...]

More From Our Brands

Access exclusive content