×

Bounty System, Visibility Changes Coming to ‘Red Dead Online’

A number of new features and updates are coming to the “Red Dead Online” beta on Feb. 26, developer Rockstar Games announced on Tuesday.

The biggest change is the addition of a new law and bounty system that will punish players who engage in a lot of in-game criminal activity. Now, they’ll have a chance to be attacked by non-playable character bounty hunters who attempt to kill them and collect a reward. Criminal behavior will have bounty values and honor consequences that scale based on the severity, Rockstar said. For example, killing another player results in a higher bounty than assaulting a townsperson (if the crime is reported), while low level crimes like looting and ransacking only decreases honor.

Rockstar is also changing how player visibility works based on the community’s feedback. It’s reducing the visibility of blips on the map over long distances, which means a player’s position won’t show up unless they’re within 150 meters. Players in other towns or regions won’t be visible. Rockstar hopes this will prevent players from being repeatedly targeted across the map by griefers.

The update also adds a new system that highlights overly aggressive players. Hostile players and their posses will become more visible with a progressively darkening dot that shifts from blue to dark red. Meanwhile, an improved feud system lets players challenge opponents to a feud, posse feud, or leader feud after just one kill. This can result in a timed mini-deathmatch between rival gangs during free roam mode. People looking for a more peaceful route can initiate a new posse-wide parlay instead.

Finally, Rockstar said it’s adding a variety of daily challenges people can complete to earn Gold Nuggets and experience. The challenges include foraging for herbs, fencing items, hunting animals, and more.

Rockstar promises to have more details on additional content in the Feb. 26 update next week.

Popular on Variety

More Gaming

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

  • Singularity 6 - Anthony Leung and

    ‘Meaningful’ Games Start-Up Singularity 6 Raises $16.5 Million Round Led by Andreessen Horowitz

    Singularity 6, the start-up founded by ex-Riot Games developers that’s aiming to create a community-oriented game where players “can feel like they are valued and belong,” closed $16.5 million in Series A financing. The funding round was led by venture-capital firm Andreessen Horowitz, with participation from seed investor London Venture Partners (LVP), which previously put [...]

  • Activision Q2 2019 Results Above Expectations,

    Activision Blizzard Q2 Beats Outlook, But Not Last Year's Second Quarter

    Down may not be the new up after all: Activision Blizzard celebrated its Q2 2019 earnings as a success story Thursday, with CEO Bobby Kotick saying: “Our second quarter results exceeded our prior outlook for both revenue and earnings per share.” But while the results were considerably better than the company’s previous outlook for the [...]

More From Our Brands

Access exclusive content