CD Projekt Red Tweaking ‘Gwent’s’ Economy

Developer CD Projekt Red is changing how the economy works in its digital collectible card game “Gwent,” it announced in a news post on Wednesday.

“When designing ‘Gwent’s’ economy, our principles were fairness and simplicity,” it said. “We also always understood that generosity goes a long way. This will never change. However, we made some calls along the way which resulted in our economy slowly shifting toward directions that are not favorable for the players — most notably those who put a lot of time and effort into completing their collections of normal and (especially) premium cards.”

“Gwent” was a mini-game in CD Projekt’s 2015 RPG “The Witcher 3: Wild Hunt.” It was popular enough that the studio decided to turn it into a separate, free-to-play title. It officially launched in October.

There are three currencies in “Gwent” and two of them are used for card creation. Scraps are used to make normal cards, while meteorite powder upgrades normal cards to premium ones with animated art. But, players can also craft animated cards with scraps, and it’s resulted in an overabundance of premiums, which diminishes the sense of accomplishment the player gets from acquiring them, CD Projekt said. So, going forward, “Gwent” players won’t be able to craft premium cards with scraps and the “vanity” economy will be based solely on meteorite powder.

“We want premiums to feel special, as was originally intended, and not give anyone the opportunity to gain an unfair advantage in card collection and vanity progression,” the developer said.

CD Projekt is also revisiting “Gwent’s” full mill value refund system. From now on, a card won’t qualify for a the refund if it only undergoes minor tweaks to its values, strength, or abilities. That system made sense while the game was in beta and core mechanics were constantly in flux, CD Projekt said, but future changes will be much more subtle.

“Regular balance and gameplay changes are typical for any online competitive game, and ‘Gwent’s’ no different,” it said. “We’re committed to building on top of the foundations the core of the game offers, while constantly listening to the community and making adjustments when and where it’s necessary. That said, fundamental changes or complete reworks of a card will still be considered for full mill value refund.”

Popular on Variety

More Gaming

  • Insomniac Games - Spider-Man

    Sony Is Acquiring Insomniac Games, Studio Behind 'Spider-Man' for PS4

    Sony Interactive Entertainment clinched a deal to acquire longtime PlayStation games developer Insomniac Games in its entirety, the company announced Monday. Financial terms of the deal were not disclosed “due to contractual commitments,” according to Sony. Insomniac Games is the developer of PlayStation 4’s top-selling “Marvel’s Spider-Man” and other PS games, including the “Ratchet & [...]

  • westworld awakening art

    HBO Launches 'Westworld Awakening' VR Game With Survios

    Ever wanted to enter the world of “Westworld?” Now you can — except it won’t exactly be like you might have imagined it. Instead of being one of those guests living out their fantasies, you will be a host, slowly coming to grips with your life being an elaborate illusion. “Westworld Awakening” has been produced [...]

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

More From Our Brands

Access exclusive content