The PC version of “Rocket League” will make its way onto the Epic Games Store in late 2019. In the meantime, people can still buy it on Steam. After the transition, Epic said it will continue to support the Steam version for all existing purchasers. Epic clarified to Variety that means continued patches, DLC and all other content that hits the PC version of the game through the Epic Game Store will also appear on Steam for those who already own the game.
The company declined to say if the game will remain on sale on Steam after it becomes available on Epic Game Store.
“Rocket League” was created with Epic’s Unreal game engine and launched on PC and PlayStation 4 in 2015. It was later ported to Xbox One and Nintendo Switch as well. Psyonix revealed in 2017 the game has surpassed more than 10.5 million copies sold across all platforms. It now has more than 57 million players.
Psyonix has also partnered with Epic in the past on franchises like “Gears of War” and “Unreal Tournament.” Epic Games CEO and founder Tim Sweeney said Psyonix has always been a part of the Epic family, and they’re happy to make it official. “We have great respect for how Psyonix has built an excellent team and an incredible community around ‘Rocket League,'” he said.
While neither company is disclosing details about the acquisition, they said they expect to wrap it up at the end of May or early June. Afterwards, Psyonix, which currently employs 132 people at its San Diego headquarters, will continue to work on “Rocket League” across its multiple platforms.
“We’ve been working closely with Epic since the early days of ‘Unreal Tournament,’ and we’ve survived changing tides as partners, so combining forces makes sense in many ways,” said Dave Hagewood, founder and studio director of Psyonix. “The potential of what we can learn from each other and accomplish together makes us truly excited for the future.”
Epic Games launched its own digital store in December 2018 and quickly established itself as a major competitor to rival Steam by scoring a number of high-profile timed PC exclusives, including “Metro Exodus” and “Tom Clancy’s The Division 2.” It also set itself apart from the competition by offering greater revenue share to developers. Epic only takes a 12% cut, while Steam takes about 30%. In what was likely a response to Epic, Steam owner Valve announced shortly after it will now take a smaller percentage of a game’s sales revenue once it hits certain milestones.