×

BioWare: ‘We Remain 100% Committed’ to ‘Anthem’

BioWare isn’t giving up on its troubled online role-playing game “Anthem,” the studio assured fans on social media on Thursday.

“We remain 100% committed to ‘Anthem’ and look forward to showing players the new content we are working on,” tweeted BioWare head of live service Chad Robertson. “We want to make sure we aren’t overpromising, so our updates on what’s coming in the game will be focused when we have things near completion.”

“Along with [‘Anthem’ lead producer Ben Irving] and I, we’ve got a big team between Austin and Edmonton focused and motivated for improving the game. We appreciate your support and for being on this journey with us,” he added.

“There’s been a lot of (incorrect) speculation on this,” BioWare lead producer Michael Gamble also tweeted in response to Robertson. “The studio’s support and commitment to ‘Anthem’ HAS. NOT. CHANGED.”

Robertson and Gamble’s tweets came just over a week after BioWare announced it was delaying some expected “Anthem” features and focusing on fixing some of its issues instead. Those features include guilds, a mastery system, leaderboards, and the game’s first big Cataclysm event. While BioWare said it’s delivered many of “Anthem’s” Act 1 features on time, it also discovered more problems than anticipated, and addressing those takes priority.

“Anthem” first launched on PC, PlayStation 4, and Xbox One on Feb. 22. It received mixed reviews from both critics and fans who praised its combat and visuals, but found other aspects of the game buggy, repetitive, and/or lackluster. Since then, BioWare has worked to address the game’s problems and add new content.

Popular on Variety

More Gaming

  • Nintendo Switch

    Nintendo Switch Unit Sales Top 15 Million in North America Since Launch

    Nintendo is tooting its own horn, boasting that the Nintendo Switch and Nintendo Switch Lite systems have together sold over 15 million units in North America to date. That’s according to the company’s own internal data. As of July, the Nintendo Switch had sold over 36 million consoles worldwide, the company said. Nintendo Switch carries [...]

  • Star Wars Jedi Fallen Order

    'Star Wars Jedi: Fallen Order': Respawn CEO on Telling the Story Behind 'Becoming a Jedi'

    When it comes to media properties, it doesn’t get much bigger than “Star Wars.” That sentiment certainly isn’t lost on Vince Zampella, CEO of Respawn Entertainment, the studio behind “Star Wars Jedi: Fallen Order.” The title, which follows Jedi Padawan Cal Kestis (voiced by Cameron Monaghan) after the events of “Episode III — Revenge of [...]

  • Star Wars Jedi Fallen Order

    'Star Wars Jedi: Fallen Order': What to Expect From EA and Respawn's Latest

    There’s a lot riding on “Star Wars Jedi: Fallen Order.” The upcoming title from EA and Respawn is the first major single-player “Star Wars” video game since 2008’s “The Force Unleashed,” and is one of the most anticipated games of 2019. After years of multiplayer adventures, could “Fallen Order” be the title that brings the [...]

  • Google Stadia Game Streaming Service Launching

    Google’s Stadia Game Streaming Service Will Launch Nov. 19

    Google hardware chief Rick Osterloh gave us an update on the company’s game streaming service Stadia during the company’s fall hardware event in New York Tuesday: Stadia will be available to the public on Nov. 19. Stadia promises to stream games directly from the cloud, with no need to buy a full-blown game console. Consumers [...]

  • Fortnite Chapter 2

    'Fortnite' Emerges From Black Hole With All-New Island in Chapter 2

    After its previous world was sucked into a black hole, “Fortnite” is back — with an all-new island featuring a map with 13 different locations. The latest installment of the free-to-play battle royale game, which publisher Epic Games calls the first season of “Fortnite” Chapter 2, went live early Tuesday at around 6 a.m. ET. [...]

  • Fortnite-Season-X-Out-of-Time

    'Fortnite' Goes Dark: A Masterful Marketing Stroke by Epic Games

    On Sunday, “Fortnite” — the most popular game on Earth right now — without warning, imploded into darkness. At around 2 p.m. ET on Oct. 13, a meteor in Season 10 of “Fortnite” that had been biding its time set off a cataclysmic chain reaction that sucked up everything on the the island and eventually [...]

  • Hearthstone video game

    Blizzard Reinstates Hong Kong Gamer's Prize but Reaffirms Censure of His Speech

    Major U.S. gaming firm Blizzard Entertainment has reduced its punishment for a professional gamer who shouted a slogan in support of Hong Kong’s pro-democracy protests. But the company doubled down on its verdict about the inappropriateness of his conduct. In a Chinese language-only message on its official social media, Blizzard stated that it would “resolutely [...]

More From Our Brands

Access exclusive content