×
You will be redirected back to your article in seconds

‘Cuphead’ Creator Never Intended to Make the Game so Hard

Cuphead” isn’t so much hard as it is different.

At least that’s Tyler Moldenhauer’s take on the game he helped create.

“We never aimed to make it super hard,” Moldenhauer told Variety in a recent interview. “It was just that we kind of wanted to keep the action intense and that was sort of the way that it came out.”

Moldenhauer sees the perceived difficulty of being more a byproduct of player habits.

“Honestly, I find that a lot of people, once you get used to it, once you sort of Grok the controls at that point it’s a lot smoother ceiling. It’s kind of unlearning a lot of things that modern games have taught people that they can just get away with.

“Once you unlearn those tricks and kind of get back into the game and have a good time.”

Moldenhauer thinks that Nintendo fans — who will be able to start playing the game on the Switch on April 18 — are particularly suited to handle the game’s unique brand of play.

“If they’re from back in the day they know what Nintendo hard is,” he said.

The fact that the once Xbox exclusive game is now coming to the Nintendo Switch is the result of a lot of internal discussions. Moldenhauer said it happened after Studio MDHR, Nintendo, and Microsoft “kind of came together.”

The Switch version of the game will bring with it possible Xbox Live integration to the Switch, much of which will be added in a post-release patch.

“We’re still trying to figure out what we can do,” he said.

The Switch game will run at 60 FPS and feature a bunch of new art, and new animation for some of the characters. Those art improvements, as well as support for nearly a dozen languages, will be added to Xbox and Windows PC as a free patch.

Cuphead” arriving on the Nintendo Switch is just the latest sign of a game industry becoming more open with its titles. Where once platform holders like Microsoft, Nintendo, and PlayStation, fought over games coming exclusively to their gaming hardware, that seems to be loosening up a bit lately.

“It’s an exciting time,” he said. “A lot is changing. A lot is in flux. I think there’s going to be a lot of things coming up in the background. On the dev side, it’s really nice. It gives us a lot of options. It reminds me of back in 1995 when you originally had Sega and Nintendo and then you started having rumblings of Sony coming into the industry 3DO with Panasonic. We’ve just got a lot of extra, big players coming into the scene now.”

More Gaming

  • 'Ni no Kuni: Wrath of the

    'Ni no Kuni: Wrath of the White Witch' Is Still a Fantastic Anime Adventure

    Six years after it’s original release “Ni no Kuni: Wrath of the White Witch” is coming back with a Nintendo Switch version and remastered edition on PS4 and PC. It’s time for more long-winded, adorable JRPG action. It’s odd since comparing the new version of the Level-5 developed classic with the original game is pointless [...]

  • ‘Dragon Ball Z: Kakarot’ Highlights The

    ‘Dragon Ball Z: Kakarot’ Highlights The Mundane Side of The Anime

    There have been dozens and dozens of games based on the popular anime “Dragon Ball Z.” While most focus on recreating the series’s electric fight scenes, very few have explored the more mundane and humorous aspects of the characters’ lives. Fortunately, “Dragon Ball Z: Kakarot” (releasing on PlayStation 4, Xbox One, and PC in 2020) [...]

  • 'Empire of Sin' is a Bloody,

    'Empire of Sin' is a Bloody, Strategic Take on the Criminal Underworld of 1920s Chicago

    When Paradox Interactive and Romero Games announced their new strategy game, “Empire of Sin,” some fans may have been disappointed. They could have wanted another intensely violent and fast-paced game from John Romero, one of the original creators of “Doom.” They shouldn’t be though as ‘Empire of Sin’ is a deep, violent take on criminal [...]

  • 'Marvel's Avengers' is Crystal Dynamics' Indistinct

    'Marvel's Avengers' is Crystal Dynamics' Indistinct Take on a Comic Classic

    After 22 films in the leadup to “Avengers: Endgame,” the culmination of everything the Marvel Cinematic Universe built up towards, you’d think any other take on the classic team of superheroes would fall flat on its face. New faces would be eclipsed by the likes of Chris Evans’ perfect Captain America, Robert Downey Jr.’s dashing [...]

  • The Inner Machinations of John Wick's

    The Inner Machinations of John Wick's Mind

    Many games have you play as a character but very few let you inhabit their psyche. That’s the aim behind “John Wick Hex,” a strategy game that puts you inside the scenarios found by the titular movie character. And if a choreographed action sequence is nothing more than a combination of well thought out punches [...]

  • ‘LEGO Star Wars’ Is Rebuilding ‘The

    ‘LEGO Star Wars’ Is Rebuilding ‘The Skywalker Saga’ Brick by Brick

    There was a lot of chatter about EA’s “Star Wars Jedi: Fallen Order” at E3 this year, but that wasn’t the only “Star Wars” game on display. Freshly announced at Microsoft’s media briefing earlier this week, “LEGO Star Wars: The Skywalker Saga” combines all nine core “Star Wars” movies, including the yet-to-be-released “The Rise of [...]

More From Our Brands

Access exclusive content