×

‘Cuphead’ Creator Never Intended to Make the Game so Hard

Cuphead” isn’t so much hard as it is different.

At least that’s Tyler Moldenhauer’s take on the game he helped create.

“We never aimed to make it super hard,” Moldenhauer told Variety in a recent interview. “It was just that we kind of wanted to keep the action intense and that was sort of the way that it came out.”

Moldenhauer sees the perceived difficulty of being more a byproduct of player habits.

“Honestly, I find that a lot of people, once you get used to it, once you sort of Grok the controls at that point it’s a lot smoother ceiling. It’s kind of unlearning a lot of things that modern games have taught people that they can just get away with.

“Once you unlearn those tricks and kind of get back into the game and have a good time.”

Moldenhauer thinks that Nintendo fans — who will be able to start playing the game on the Switch on April 18 — are particularly suited to handle the game’s unique brand of play.

“If they’re from back in the day they know what Nintendo hard is,” he said.

The fact that the once Xbox exclusive game is now coming to the Nintendo Switch is the result of a lot of internal discussions. Moldenhauer said it happened after Studio MDHR, Nintendo, and Microsoft “kind of came together.”

The Switch version of the game will bring with it possible Xbox Live integration to the Switch, much of which will be added in a post-release patch.

“We’re still trying to figure out what we can do,” he said.

The Switch game will run at 60 FPS and feature a bunch of new art, and new animation for some of the characters. Those art improvements, as well as support for nearly a dozen languages, will be added to Xbox and Windows PC as a free patch.

Cuphead” arriving on the Nintendo Switch is just the latest sign of a game industry becoming more open with its titles. Where once platform holders like Microsoft, Nintendo, and PlayStation, fought over games coming exclusively to their gaming hardware, that seems to be loosening up a bit lately.

“It’s an exciting time,” he said. “A lot is changing. A lot is in flux. I think there’s going to be a lot of things coming up in the background. On the dev side, it’s really nice. It gives us a lot of options. It reminds me of back in 1995 when you originally had Sega and Nintendo and then you started having rumblings of Sony coming into the industry 3DO with Panasonic. We’ve just got a lot of extra, big players coming into the scene now.”

Popular on Variety

More Gaming

  • Insomniac Games - Spider-Man

    Sony Is Acquiring Insomniac Games, Studio Behind 'Spider-Man' for PS4

    Sony Interactive Entertainment clinched a deal to acquire longtime PlayStation games developer Insomniac Games in its entirety, the company announced Monday. Financial terms of the deal were not disclosed “due to contractual commitments,” according to Sony. Insomniac Games is the developer of PlayStation 4’s top-selling “Marvel’s Spider-Man” and other PS games, including the “Ratchet & [...]

  • westworld awakening art

    HBO Launches 'Westworld Awakening' VR Game With Survios

    Ever wanted to enter the world of “Westworld?” Now you can — except it won’t exactly be like you might have imagined it. Instead of being one of those guests living out their fantasies, you will be a host, slowly coming to grips with your life being an elaborate illusion. “Westworld Awakening” has been produced [...]

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

  • Singularity 6 - Anthony Leung and

    ‘Meaningful’ Games Start-Up Singularity 6 Raises $16.5 Million Round Led by Andreessen Horowitz

    Singularity 6, the start-up founded by ex-Riot Games developers that’s aiming to create a community-oriented game where players “can feel like they are valued and belong,” closed $16.5 million in Series A financing. The funding round was led by venture-capital firm Andreessen Horowitz, with participation from seed investor London Venture Partners (LVP), which previously put [...]

More From Our Brands

Access exclusive content