×

‘Firewatch’ Developer Joins Creators of ‘Half-Life,’ Steam

Valve Corporation, the company behind gaming store and platform Steam as well as franchises as diverse as “Portal,” “Counter-Strike: Global Offensive,” and “Half-Life,” is now also home to “Firewatch” developer Campo Santo, according to a blog post on Campo Santo’s official site this weekend.

“The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, ‘In the Valley of Gods,'” according to the Saturday evening post. The group goes on to write that they found in Valve a company that shares their values and that the deal is an obvious match.

Campo Santo, which was formed in 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, will continue work on “In the Valley of Gods,” now as a Valve game, as well as continuing its support of “Firewatch” and producing its website “The Quarterly Review.” Besides developing “In the Valley of Gods,” Campo Santo is also working on porting “Firewatch” to the Nintendo Switch. “Firewatch,” which has players take on the role of a lone fire lookout stationed in the Shoeshone National Forest, is also currently in development as an action film that is being financed by Good Universe. Joseph Drake has signed on as producer.

The acquisition of Campo Santo comes at a time when Valve founder Gabe Newell has expressed interest in the company reigniting its game development. Recently Valve unveiled “Artifact,” a digital collectible card game based on its MOBA title “Dota 2.” At the time, Newell told press gathered for the unveiling that “we’re back to making and shipping games.”

You can read the full note below:

SAN FRANCISCO–LOS ANGELES–LONDON–SOMEWHERE IN NORTHERN ENGLAND—The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.

If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.

In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.

Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. It happened to be engraved on an unopened bottle of champagne. Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. So in some sense, this is a return home for us. Well, for that bottle of champagne.

Third, and last, we had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.

Yes, we’re still making In the Valley of Gods (as a Valve game!); yes, we’ll still support Firewatch; and yes, we’ll still produce The Quarterly Review and our regular blog content. Thanks so much for your interest in our games and we’ll see you in Washington. Cheers.

—Campo Santo  

More Gaming

  • Kanye West Is Looking For ‘Metal

    Kanye West Is Looking For ‘Metal Gear Solid’ Creator Hideo Kojima in NY

    American rapper and fashion designer Kanye West took to Twitter on Friday in an attempt to reach out to creator of “Metal Gear Solid” Hideo Kojima, and seemingly set up a meeting while both are in New York. “Heard Hideo Kojima is in NY We need to meet Does anyone know where he is or [...]

  • ‘Pokemon Go’ Publisher Seeks $3.9 Billion

    ‘Pokemon Go’ Publisher Seeks $3.9 Billion Valuation, $200 Million in Funding

    Niantic Inc., the publisher behind “Pokémon Go,” is working to raise a new round of capital investment which would increase the valuation of the company to $3.9 billion, The Wall Street Journal reports. The publisher is seeking out $200 million in an upcoming round of funding that is expected to be led by the venture [...]

  • ‘Fortnite’ Devs Remove Controversial Infinity Blade

    ‘Fortnite’ Devs Remove Controversial Infinity Blade

    Epic removed a controversial new item from its massively popular “Fortnite” following criticism from players over the late-game weapon’s overpowered nature. Epic announced the removal of the Infinity Blade this morning in an apologetic tweet from the official “Fortnite” Twitter account. “We messed up and rolled out the Infinity Blade overpowered / without good counters, [...]

  • Gamers' Choice Awards Wraps With Solid

    How Gamers' Choice Awards Failed to Live Up to the Hype, Ended in Potential Lawsuit

    It was billed as the Oscars for the world of gaming, a live, televised video game award show from the creator of the Teen Choice Awards that would deliver an experience the producers described as “Golden Globe Awards combined with a bit of the VMAs and Teen Choice.” For performances, according to that original pitch [...]

  • ‘Artifact’ Gets Its First Major Update

    ‘Artifact’ Gets Its First Major Update

    The first major update for Valve’s collectible card game “Artifact” is now out, bringing two new decks, leaderboards, colorblind support, a chat wheel, and more. Update 1.1 introduces the mono black Dark Aggro deck and the mono blue Death From Above deck to “Artifact’s” The Call to Arms event, the first set of cards released [...]

  • Nick Eh 30, StoneMountain64

    CAA Signs Gaming Influencers Nick Eh 30, StoneMountain64

    CAA has signed two popular live-streaming battle royale gamers — Nicholas Amyoony, better known as Nick Eh 30, and David Steinberg, aka StoneMountain64 — for representation. CAA said it will work to create opportunities for Nick Eh 30 (above left) and StoneMountain64 (above right) in all areas, including TV, motion pictures, touring, digital distribution and [...]

  • 'Super Smash Bros. Ultimate' Version 1.2.0

    'Super Smash Bros. Ultimate' Update Brings Online Fixes, Character Tweaks

    “Super Smash Bros. Ultimate” version 1.2.0 is live now, including fixes for online connectivity issues, several character adjustments, and Pikachu and Eevee Spirits for “Pokémon: Let’s Go, Pikachu!” players. Version 1.2.0 contains adjustments for Greninja, Link, Donkey Kong, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Pac-Man, Duck Hunt, Isabelle, and Villager, but there [...]

More From Our Brands

Access exclusive content