×

Valve Fans Not Happy About ‘Artifact’ Monetization System

Valve’s digital collectible card game “Artifact” entered closed beta on Sunday, giving people a chance to test it out before its full launch on Nov. 28. Now, many players are slamming the game in a lengthy Reddit thread over what they call a “shady” monetization system.

Instead of being “pay-to-win,” “Artifact” is “pay for everything you do,” players said. The base game apparently costs $20. This nets you some starter cards. But, getting new cards after that costs more money. Booster packs are $2. You can buy and sell specific cards via the Steam marketplace, but you cannot trade them with others. You can also win cards by playing certain game modes, but these require tickets to enter. And, yes, you have to pay for the tickets.

“This just looks like a system trying to exploit people who have a gambling addiction,” one Reddit user said.

“‘Artifiact’ looks pretty fun,” said another. “I wouldn’t mind paying $60 for all of the content up front. I have a decent job now. I’m not going to buy it because I don’t want to feel like I’m getting nickel and dimed every time I play. These microtransactions always end up costing more than just buying a product up front. Also ‘pre-ordering’ games is stupid.”

Meanwhile, popular “Hearthstone” streamer Kripparian said he recently spent $300 on card packs but failed to come up with two viable decks because he couldn’t get some of the important cards needed for them. Right now, a lot of the cards you get are already in your starter set, he said, giving you multiple hero cards you can’t use in constructed. “I ended up not getting any of the cards I actually wanted,” he said, though he admitted he did actually make some good decks in the end.

Valve responded to the backlash on Sunday, saying there’s been an “overwhelming amount of feedback on all parts of the game.” “Much of that feedback has been a clear signal that we underestimated how much interest and excitement the community has around certain features that weren’t available in the initial beta build,” it said. It now plans to add a casual Phantom Draft gauntlet in the next beta build so people can practice the game mode before venturing into the competitive mode. This new mode won’t cost a ticket. It’s also adding the ability to do a draft event with friends. Finally, it said it’s creating a system that allows players to recycle extra, unwanted cards into event tickets. That feature will ship before the end of the beta period.

Popular on Variety

More Gaming

  • Insomniac Games - Spider-Man

    Sony Is Acquiring Insomniac Games, Studio Behind 'Spider-Man' for PS4

    Sony Interactive Entertainment clinched a deal to acquire longtime PlayStation games developer Insomniac Games in its entirety, the company announced Monday. Financial terms of the deal were not disclosed “due to contractual commitments,” according to Sony. Insomniac Games is the developer of PlayStation 4’s top-selling “Marvel’s Spider-Man” and other PS games, including the “Ratchet & [...]

  • westworld awakening art

    HBO Launches 'Westworld Awakening' VR Game With Survios

    Ever wanted to enter the world of “Westworld?” Now you can — except it won’t exactly be like you might have imagined it. Instead of being one of those guests living out their fantasies, you will be a host, slowly coming to grips with your life being an elaborate illusion. “Westworld Awakening” has been produced [...]

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

  • Singularity 6 - Anthony Leung and

    ‘Meaningful’ Games Start-Up Singularity 6 Raises $16.5 Million Round Led by Andreessen Horowitz

    Singularity 6, the start-up founded by ex-Riot Games developers that’s aiming to create a community-oriented game where players “can feel like they are valued and belong,” closed $16.5 million in Series A financing. The funding round was led by venture-capital firm Andreessen Horowitz, with participation from seed investor London Venture Partners (LVP), which previously put [...]

More From Our Brands

Access exclusive content