You will be redirected back to your article in seconds

‘The Culling 2’ Dev Pulling Game From Steam, Xbox, PlayStation Following Negative Reception

Battle royale game “The Culling 2” released on July 10 and apparently bombed so hard its developer is removing it from digital stores.

“I think most of you know that last week we launched ‘The Culling 2’ and that launch was not successful,” Xaviant director of operations Josh Van Veld said in a video message. “It’s been difficult for us to wrap our heads around the entire situation. It’s been a lot to take in.”

Xaviant launched “The Culling” in early access in March 2016. It quickly gained some popularity on Steam, but lost its players base to bigger PC battle royale titles like “PlayerUnknown’s Battlegrounds.” In December 2017, the studio said it was halting development on the game and working on a sequel instead.

“I want to apologize because when we got to the end of our early access run you weren’t happy with the state of the game,” Van Veld said. “We weren’t happy with our relationship with the community. We weren’t happy with how you felt about the game. We weren’t happy with the game ourselves. But we didn’t see a path forward. So, we turned it off and moved on to something else, and in retrospect that was a mistake.”

Van Veld said it’s clear now “The Culling 2” is not a game fans asked for and it’s not a worthy successor to the original. “So with that in mind, we’ve decided that the best course of action is to take that game down off of store shelves,” he said.

Xaviant is currently contacting Sony, Microsoft, and Valve to pull the game and ensure people who bought it get refunds. The studio also plans to resume work on “The Culling.” The Day One version of that game is coming to Xaviant’s test servers and will be free-to-play when it relaunches. Van Veld said the team’s immediate goal is to modify its October 2017 build so that its gameplay matches the Day One build.

“That means all the perks are coming back. All the air drops are coming back. Combat goes back to its day one form. Literally every aspect of the gameplay will be what you remember,” Van Veld said. The team changed too much of the game too fast, he added, altering what made it special in the first place.

“And, so, we took a game that you guys loved and we changed it out from under you, and I want to apologize for that,” he said.

“We need [fans] to trust us, and we know that trust has to be earned one step at a time. We hope that these first couple of steps are going to be clearly the right move.”

More Gaming

  • Devil May CryThe Game Awards, Show,

    Voice Actors and Game Devs: The Game Awards Red Carpet (Watch)

    The Game Awards took over online streaming earlier this month in a three-hour celebration of video games — and advertising, game preview spectacular — that was watched by more than 26 million people. But before that streamfest, there was the red carpet. While most Hollywood red carpets are packed with cinema celebrities, the Game Awards [...]

  • Losing Steam: A By-the-Numbers Look at

    Losing Steam: A By-the-Numbers Look at Epic Game Store

    There is a certain kind of complacency that sets in when you’ve been the king for as long as Valve has. Sure, GOG offers DRM-free games and itch.io allows developers to set their own revenue-sharing models. Neither of them, or any of the smaller players in the market, seem to have made a dent in [...]

  • Former 'Assassin's Creed' Creative Director on

    Former 'Assassin's Creed' Creative Director on Lure of Open World Games (Watch)

    Patrice Desilets was at the Game Awards earlier this month to show off the first gameplay for his new studio’s new game “Ancestors: The Humankind Odyssey.” Variety caught up with him to briefly discuss the upcoming game and the exploding growth of the open world game. Desilets has an interesting history with open world games. After [...]

  • 'Super Smash Bros. Ultimate' Fastest Selling

    'Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game

    Nintendo sold more than three million copies of its popular brawler “Super Smash Bros. Ultimate” in the United States in its first 11 days available, the company announced Tuesday. The company also noted that the Nintendo Switch has become the fastest-selling video game system of this hardware generation, accounting for the first 21 months of sales [...]

  • Voice of 'Assassin's Creed's' Leonidas on

    Voice of 'Assassin's Creed's' Leonidas on Acting Out Everything Twice (Watch)

    “Assassin’s Creed Odyssey” allows players to choose, when the game starts, if they want to play the lead as a woman or a man. While that choice didn’t require a game-killing amount of extra animation, it did lead to a doubling of the voice acting. Actor Elias Toufexis (“Star Trek: Discovery,” “Stargate: Atlantis”) spoke with Variety [...]

  • Fortnite: Battle Royale

    'Fresh Prince' Actor Sues Epic Games Over Carlton Dance in Fortnite

    Brooklyn rapper 2 Milly, actor Alfonso Ribeiro, and Instagram star Backpack Kid are all filing complaints against Epic Games and Take-Two Interactive over dance emotes in “Fortnite” and “NBA 2K,” the law firm representing them told Variety on Monday. 2 Milly filed his suit against Epic Games earlier this month. It claims the game developer [...]

  • 'God of War' Director Ranks the

    'God of War' Director Ranks the 'God of War' Games (Watch)

    “God War” director Corey Barlog stopped by during the Game Awards red carpet earlier this month to discuss working with the cast over three years, the emotionality of the PlayStation 4 game. More importantly, though, Variety got Barlog to rank all of the God of War games in order. Despite going on to win the year’s [...]

More From Our Brands

Access exclusive content