×
You will be redirected back to your article in seconds

Despite Strong Oculus Go Sales, VR Fever Is Cooling (Analyst)

Virtual reality headset shipments are up thanks to Oculus Go, but VR fever in general is cooling, according to market intelligence company SuperData.

Oculus Go made an estimated 289,000 shipments in Q2 2018, which helped major headset sales grow by almost 40% compared to the first quarter. But, excluding the Oculus Go, major headset sales were down 50% in the first half of 2018 compared to the same time last year, SuperData said.

“Oculus Go is part of an important movement for [extended reality],” said SuperData Research’s head of XR Stephanie Llamas. “Facebook sold more units of the standalone headset in its launch quarter than they did the Oculus Rift in the entire first half of 2017. Its price and convenience are proving to be selling points, but it will be up to them to create compelling content that keeps users engaged over and over again.”

Sony’s PlayStation VR headset reportedly shipped just over 100,000 units last quarter versus three-times as much during the same time last year, and a lack of AAA content is likely to blame. Big, AAA VR titles were notably absent from Sony’s E3 press conference this year, except for From Software’s adventure title “Déraciné.”

Microsoft, meanwhile, has seemingly abandoned plans to bring VR to the Xbox One X. In a recent interview with TechRadar, Xbox’s corporate vice president, Mike Ybarra, said the company is focusing on Windows VR for now.

“For us, we’re going to continue to invest on the Windows side where people are engaging,” he said. “Our [mixed reality] devices work with Steam games now — I love what’s happening there — and in the living room there are still, in my opinion, challenges to be solved. But we’re looking at that and we’re listening to customers and fans, but our investment profile will remain on Windows for now.”

While VR might be struggling, augmented reality mobile games are still making waves, SuperData said. Niantic’s popular “Pokémon Go” app reportedly saw a huge resurgence in players after two years on the market, for example, reaching its highest monthly player count since its popularity peak in 2016. Recently added features like in-game friendships and Pokémon trading are likely responsible for the bump. Mobile AR games will continue to surpass VR games in revenue as a result, SuperData said.

“But despite ‘Pokémon Go’s’ impressive success, we are still waiting for a new killer app since there is still no word from Niantic about their highly anticipated ‘Harry Potter’ game,” the company added.

More Gaming

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • 'Devil May Cry 5' Ships Two

    'Devil May Cry 5' Ships Two Million Copies in First Two Weeks

    “Devil May Cry 5,” the latest entry in the long-running stylish action series from Capcom, shipped over 2 million units globally in its first two weeks. Capcom announced on Friday that the game achieved that milestone across the various platforms it’s appeared on, including Xbox One, PlayStation 4, and PC. It’s enjoyed a massively successful [...]

  • 'Star Wars Battlefront II' Gets New

    'Star Wars Battlefront II' Gets New Capital Supremacy Mode Next Week

    Electronic Arts’ online shooter “Star Wars: Battlefront II” is getting a new game mode called Capital Supremacy next week, the publisher announced on Friday. “Starting Mar. 26, the forces of the Galactic Republic and Separatists clash in Capital Supremacy – an immersive, Clone Wars-era authentic experience in ‘Star Wars Battlefront II’ – where non-linear ground [...]

  • What Game Workers Can Learn From

    What Game Workers Can Learn From Other Labor Organizations

    One year ago at GDC, Game Workers Unite packed a room with developers from across the industry hoping to take a stand against challenging, sometimes abusive, work conditions. The group has had a significant presence at this year’s event, with unionization even taking center stage during the Game Developers Choice Awards. The Game Workers Unite [...]

  • Dire Wolf Brings 'Eternal' and 'Raiders

    Dire Wolf Brings 'Eternal,' 'Raiders of the North Sea' to Switch This Spring

    Dire Wolf announced it’s bringing the popular free-to-play digital collectible card game “Eternal” and board game “Raiders of the North Sea” to Nintendo Switch this spring. “Eternal” and “Raiders of the North Sea” will mark the studio’s first Nintendo Switch titles, and will mark Dire Wolf’s first releases in their recently-announced bid to bring digital [...]

  • The 'PUBG Mobile' Club Open Gets

    The 'PUBG Mobile' Club Open Gets $2.5 Million Prize Pool

    The “PUBG Mobile” Club Open (PMCO) will have a $2.5 million prize pool when it debuts this year, developer PUBG Corp. and publisher Tencent announced on Friday. “PUBG Mobile” esports director James Yang made the announcement during a celebration for the battle royale title’s first anniversary. The PMCO features a Spring and Fall Split. The [...]

  • Cinematic Platformer 'Stela' Focuses on Depth,

    Cinematic Platformer 'Stela' Focuses on Depth, Mystery

    Depth means a lot of things in game design. It sometimes alludes to how intricate a system of combat or movement is under the surface. It could also focus on how many layers of character development a story features. Depth is a concept that most developers try to tackle at some point while designing their [...]

More From Our Brands

Access exclusive content