×
You will be redirected back to your article in seconds

StreamElements Releases Twitch Profanity Filter, Bullying Survey Results

StreamElements, a streaming platform provider for Twitch and YouTube, released results of their bullying in live streaming survey and a new profanity filter tool.

The survey was built to address bullying based on gender and race, and included 3,319 streamers from Twitch. Over 13% of respondents have felt personally attacked on Twitch, and more than 27% have witnessed racial or gender based bullying in live streaming.

In response to the results, StreamElements is releasing a profanity filter, which streamers can set to their own specifications to block objectionable content in the chat. “The filter can be set to detect hundreds of variations of derogatory, obscene and inflammatory words as well as offensive l33tspeak, and will be constantly updated as internet language evolves,” according to the press release.

The streamer can set the filter to automatically replace a word with another amusing word or emote if they choose, making what could have been an attack a more humorous experience, creating a more welcoming stream environment. Doron Nir, co-founder and CEO of StreamElements, commented on the need for streamers to be able to control the content of their streams for their viewers.

“Live streaming is one of the fastest-growing forms of media for good reason – it’s a profoundly entertaining and interactive way for people to engage with each other online. To accelerate this growth trajectory, we must give content creators powerful tools to customize their streams and create positive, inclusive communities that will encourage even more to join,” said Nir. “We are strongly committed to enabling this growth and bringing value to creators and communities, and we believe this feature is a giant step toward fulfilling our goals.”

Twitch is primarily made up of white males, both in terms of content creators and audience. According to the survey, 81.8% of respondents identify as male, with 15.6% female and 2.5% selecting “Transgender, Androgynous, or Gender Fluid.” Of the racial breakdown, 71.5% are white, and the next largest group is Hispanic/Latino at 10.2% of respondents.

Of the respondents, only 26.4% believe that Twitch is “Very Effective” at preventing or addressing bullying issues, making a significant margin of people who may seek third-party solutions to the bullying issues on the popular streaming service.

 

More Gaming

  • Square Enix Bringing Lots of 'Final

    Square Enix Bringing Lots of 'Final Fantasy' to PAX East

    Publisher Square Enix is bringing “Dragon Quest Builders 2,” a variety of “Final Fantasy” remasters, and more to PAX East later this month, it announced on Monday. PAX East takes place Mar. 28-31 at the Boston Convention and Exhibition Center in Boston, Mass. Fans who visit the Square Enix booth during the convention can try [...]

  • The Changing Face of Video Game

    The Changing Face of Video Game Crowdfunding

    Much has changed since 2012, when Double Fine cracked open video game crowdfunding with more than $3.3 million raised. The video game Kickstarter movement began as part of the indie revolution against the very concept of publishers. Kickstarter was an integral part of indie validation at a time when small studios couldn’t self-publish on consoles. [...]

  • 'Beat Saber' Coming to Oculus Quest

    'Beat Saber' Coming to Oculus Quest

    “Beat Saber” is coming to the Oculus Quest, Oculus announced Monday via Twitter. The Oculus Quest is an all-in-one gaming system that includes a VR headset and two controllers. It doesn’t require any additional device, such as a PC or mobile phone or have any cables to restrict player movement. Oculus is expected to sell [...]

  • Riot and Valve Devs Form Seattle-Based

    'Half-Life,' 'Portal' Writer and Riot Dev Form Seattle Game Studio

    Game developers Chet Faliszek and Kimberly Voll formed a co-operative games studio called Stray Bombay, they revealed to Variety. The new studio, which is based in Seattle, was formed to create games to better reflect players’ desires for social experiences. “Players are smart, they are social,” Faliszek wrote in a blog post revealing the new [...]

  • Curating Video Games

    Road to GDC: Curating Video Games

    This is part of a series of columns written by developers and others speaking at or about the Game Developers Conference in March. On February 24 the past four years of my life closed its doors as the exhibition Videogames: Design/ Play/ Disrupt ended its run at the V&A museum in London. The show was a headline [...]

  • Danny Bilson Named USC Games Director

    Danny Bilson Named USC Games Director

    Danny Bilson was named the director of USC Games on Monday, according to a press release. Bilson has been on the faculty of USC School of Cinematic Arts since 2005, serving as chair of the department as well as teaching narrative design and leading the Advanced Games Project. USC Games is a collaborative effort between [...]

More From Our Brands

Access exclusive content