‘Celeste’ Developers Cancel Their New Metroidvania Game ‘Skytorn’

The team behind the critically-acclaimed indie platformer “Celeste” are cancelling another project, a procedurally-generated Metroidvania called “Skytorn,” developer Noel Berry said in a blog post on Saturday.

“We’re no longer going to be finishing ‘Skytorn,” he said. “I’m really sorry for those of you who were excited about this game. We were too. We poured a lot of time, energy, and heart into the project and we’re definitely sad it’s never going to see the commercial release we were hoping for.”

Berry quit college to become a full-time indie developer in 2012 and said he went through a lot of ideas before settling on “Skytorn.” But, he and his team put the project aside once they began working on “Celeste” in 2016.

“I think it was in January 2017 the team sat down and decided we’d spend two or three months full-time on ‘Celeste’ and put ‘Skytorn’ on the back burner,” he said. “Of course, ‘Celeste’ ended up taking a whole year full time from that point, and ‘Skytorn’ development completely stopped. When ‘Celeste’ development and post release work finally slowed in May 2018, we were faced with the tough decision of reworking ‘Skytorn’ to its core, or beginning work on something brand new, taking in all these lessons.”

Ultimately, “‘Skytorn’ just never figured out what it was,” Berry said. Since there was no permadeath, its procedurally-generated elements clashed with the Metroidvania ones. Story and progression became more linear. It was broken at its core, he said, and fixing it all would’ve taken a lot of work. The team decided to work on something new instead.

“As much as we all love ‘Skytorn’ and how much it’s meant to us over the last several years, we’re excited for new things and new projects,” Berry said. “I’m okay saying it was an amazing learning experience, and we’ll take all these lessons onto our next project.”

Berry said the “Celeste” team is sticking together and working on something new, but it’s not ready to talk about it yet. It will share more details in 2019.

Popular on Variety

More Gaming

  • Insomniac Games - Spider-Man

    Sony Is Acquiring Insomniac Games, Studio Behind 'Spider-Man' for PS4

    Sony Interactive Entertainment clinched a deal to acquire longtime PlayStation games developer Insomniac Games in its entirety, the company announced Monday. Financial terms of the deal were not disclosed “due to contractual commitments,” according to Sony. Insomniac Games is the developer of PlayStation 4’s top-selling “Marvel’s Spider-Man” and other PS games, including the “Ratchet & [...]

  • westworld awakening art

    HBO Launches 'Westworld Awakening' VR Game With Survios

    Ever wanted to enter the world of “Westworld?” Now you can — except it won’t exactly be like you might have imagined it. Instead of being one of those guests living out their fantasies, you will be a host, slowly coming to grips with your life being an elaborate illusion. “Westworld Awakening” has been produced [...]

  • Telling Lies - Logan Marshall-Green

    Sam Barlow's 'Telling Lies' Government-Surveillance Thriller Game Sets Release Date

    After more than two years in the works, “Telling Lies” — the investigative thriller from acclaimed game creator Sam Barlow — is ready to take the stage. The game, produced with and released by Annapurna Interactive, will be available next Friday, Aug. 23, via Steam and Apple’s Mac and iOS app stores. “Telling Lies” will [...]

  • David Messinger, Activision Blizzard

    Activision Blizzard Hires CAA Veteran David Messinger as CMO

    Activision Blizzard tapped David Messinger, a former 15-plus-year veteran of CAA, as its first corporate-wide chief marketing officer. Messinger, based in Santa Monica, reports to Coddy Johnson, Activision Blizzard’s president and COO. It’s the first time the video-game company has appointed a CMO who will oversee the global marketing operations across all of Activision Blizzard [...]

  • Editorial use onlyMandatory Credit: Photo by

    Oculus Co-Founder Nate Mitchell Is Leaving Facebook

    Oculus co-founder Nate Mitchell is leaving Facebook 7 years after launching the first Oculus Rift headset with a Kickstarter crowdfunding campaign. Mitchell announced the move on Reddit Tuesday, calling it “bittersweet news.” Mitchell said that he would take some time off to spend with his family. And while he committed to still being involved in [...]

  • nomadic seoul

    Nomadic Expands Abroad, Opens VR Center in Seoul

    Location-based virtual reality (VR) startup Nomadic is getting ready for an international expansion: The company will open its first VR center outside of the States in South Korea later this month. The new location, housed in the CGV Gangbyeon multiplex in Seoul, is being opened in partnership with theater chain CGV and technology provider CJ [...]

  • Singularity 6 - Anthony Leung and

    ‘Meaningful’ Games Start-Up Singularity 6 Raises $16.5 Million Round Led by Andreessen Horowitz

    Singularity 6, the start-up founded by ex-Riot Games developers that’s aiming to create a community-oriented game where players “can feel like they are valued and belong,” closed $16.5 million in Series A financing. The funding round was led by venture-capital firm Andreessen Horowitz, with participation from seed investor London Venture Partners (LVP), which previously put [...]

More From Our Brands

Access exclusive content