×
You will be redirected back to your article in seconds

‘Celeste’ Developers Cancel Their New Metroidvania Game ‘Skytorn’

The team behind the critically-acclaimed indie platformer “Celeste” are cancelling another project, a procedurally-generated Metroidvania called “Skytorn,” developer Noel Berry said in a blog post on Saturday.

“We’re no longer going to be finishing ‘Skytorn,” he said. “I’m really sorry for those of you who were excited about this game. We were too. We poured a lot of time, energy, and heart into the project and we’re definitely sad it’s never going to see the commercial release we were hoping for.”

Berry quit college to become a full-time indie developer in 2012 and said he went through a lot of ideas before settling on “Skytorn.” But, he and his team put the project aside once they began working on “Celeste” in 2016.

“I think it was in January 2017 the team sat down and decided we’d spend two or three months full-time on ‘Celeste’ and put ‘Skytorn’ on the back burner,” he said. “Of course, ‘Celeste’ ended up taking a whole year full time from that point, and ‘Skytorn’ development completely stopped. When ‘Celeste’ development and post release work finally slowed in May 2018, we were faced with the tough decision of reworking ‘Skytorn’ to its core, or beginning work on something brand new, taking in all these lessons.”

Ultimately, “‘Skytorn’ just never figured out what it was,” Berry said. Since there was no permadeath, its procedurally-generated elements clashed with the Metroidvania ones. Story and progression became more linear. It was broken at its core, he said, and fixing it all would’ve taken a lot of work. The team decided to work on something new instead.

“As much as we all love ‘Skytorn’ and how much it’s meant to us over the last several years, we’re excited for new things and new projects,” Berry said. “I’m okay saying it was an amazing learning experience, and we’ll take all these lessons onto our next project.”

Berry said the “Celeste” team is sticking together and working on something new, but it’s not ready to talk about it yet. It will share more details in 2019.

More Gaming

  • Analyst: 'Apex Legends' Declining Popularity Could

    Analyst: 'Apex Legends' Declining Popularity Could Hurt EA Stock

    Electronic Arts’ battle royale title “Apex Legends” is not a serious contender for Epic Games’ blockbuster “Fortnite” and it’s worth far less than its implied stock value, according to financial website Seeking Alpha. Interest in the game is fading, the website said, and since it makes up a substantial portion of EA’s stock valuation, the [...]

  • 'Fortnite' Teases Upcoming 'Avengers' Tie-In Event

    'Fortnite' Teases Upcoming 'Avengers' Tie-In Event

    The official “Fortnite” Twitter account is teasing a special “Avengers: Endgame” event for April 25, the day before the film debuts in theaters. The tweet depicted a “Fortnite” character holding Captain America’s iconic shield, though there weren’t additional details given about what the “FortniteXAvengers” mode or content may include. Previously, “Avengers: Infinity War” villain Thanos [...]

  • A still image from The Seven

    How Magic Leap, Video Games Are Defining Future of Royal Shakespeare Company

    At the Royal Shakespeare Company in Stratford upon Avon, Sarah Ellis has the difficult job of figuring out where theater of the 1500s fits into the 21st century. As Director of Digital Development, a title which might seem out of place in an industry ruled by live, human performances, Ellis represents a recent seachange on [...]

  • Hideo Kojima Tribeca Games Festival

    Hideo Kojima Discusses Cloud Gaming, Teases One 'Big Thing' For Streaming

    “Death Stranding” creator Hideo Kojima shared his thoughts on cloud gaming in a recent interview with Nikkei Business, noting that he has “one big thing” in mind for the service in the future. Kojima shared his views on 5G connectivity, the need for the industry to adapt to the unique challenges and features it could [...]

  • Raising Kratos Documents the Making of

    'Raising Kratos' Documents the Making of 'God of War'

    An upcoming documentary, “Raising Kratos” looks at the five year long effort that was the making of “God of War,” PlayStation revealed via an announce trailer on its YouTube channel on Saturday. The documentary reveal comes just after the one year anniversary of “God of War”. “Facing an unknown future, Santa Monica Studio took a [...]

  • “Mortal Kombat 11” game review

    Video Game Review: "Mortal Kombat 11"

    “Mortal Kombat 11” is like a slasher film, a bloody mess that evokes emotion in the same ways that the horror genre does—specifically, the more campy horror flicks. Developed by NetherRealm Studios, “Mortal Kombat 11” doesn’t try to scare players with jump scares or psychological horror, but is instead blatant in its unrestrained gore. NetherRealm [...]

  • Arc System Works and WayForward Revive

    Arc System Works and WayForward Revive Classic 'River City' IP

    Notable fighting game developer Arc System Works is teaming up with “Shantae and the Pirate’s Curse” developer WayForward to create a brand-new game based on the classic “River City” intellectual property, they announced on Friday. The new project is called “River City Girls.” While the two studios won’t release full details about the project until [...]

More From Our Brands

Access exclusive content