17 Years Later, Fans Are Still Uncovering Secret Features in ‘Silent Hill 2’

Seventeen years after its 2001 release, new hidden features have been discovered in “Silent Hill 2,” Videogamer reports.

While fans have always known that the seminal horror sequel featured several endings – including the surprising “Dog Ending” – twitterers punk7890 and Bigmanjapan have discovered that further features can be unlocked once you’ve completed the game.

According to punk7890 and Bigmanjapan, players that have completed the game with the “Dog Ending” and have set their controller type to “2” can enter “Start + L2 + Square + L3” to activate the map (if it doesn’t work the first time, you may need to enter the inventory menu screen, exit, and while exiting hold Start button input the rest of the button sequence, according to The Cutting Room Floor).

While some fans already know about the mini-map, this is the first time players have been able to access the feature without using a memory editor.

And that’s not all. While “Silent Hill 2” isn’t particularly tricky on normal or easy difficulties, locating the telltale red square to save your progress can frustrate even the hardiest of fans. Turns out there’s a solution to this, too – a save-anywhere feature.

“This hidden feature has a more complex set of button combinations that need to be input to bring up the save menu anywhere,” states The Cutting Room Floor. “Have control over your character, and then press the following buttons: D-Pad Left + Left Analog Stick Left + Right Analog Stick Left + L2 + L1 + L3″.”

Interestingly, while “Silent Hill 2” was subsequently repackaged as a Director’s Cut and ported to Xbox and PC, these features are only available on the original PlayStation 2 version.

“Glad that this minimap was never in the final game, it would have empowered the player too much, removed the feeling of confusion/fever dream,” said one fan on Twitter.

More Gaming

  • Spotify logo is presented on a

    U.S. Consumers to Spend $26 Billion on Music, Video Subscriptions This Year

    U.S. consumers are expected to spend a combined $26 billion on music and video subscription services this year, according to new estimates from the Consumer Technology Association. That’s up from $20.4 billion in 2018, and nearly twice the amount spent on such services in 2017. Propelled by the continued success of Apple Music and Spotify, [...]

  • Gears 5 - Xbox Game Studios

    'Gears 5' Will Exclude Smoking Depictions After Concerns Raised by Youth Anti-Tobacco Org (EXCLUSIVE)

    “Gears 5,” the forthcoming installment in the “Gears of Wars” third-person shooter game franchise, will be a smoke-free establishment. The game, set for Sept. 10 release, comes from Xbox Game Studios and game developer The Coalition. The decision to remove all smoking references from “Gears 5” came after not-for-profit anti-smoking organization Truth Initiative approached Turner, [...]

  • Amazon Game Studios - Lord of

    Amazon Teams on 'Lord of the Rings'-Prequel Massively Multiplayer Game

    Amazon announced plans for a massively multiplayer online game set in J.R.R. Tokien’s Middle-earth — but in an era well before the events in “The Lord of the Rings.” Amazon Game Studios has teamed with Leyou Technologies, a Hong Kong-based games company. The companies will jointly develop the free-to-play game for PC and console platforms, [...]

  • Nintendo Switch Lite

    Nintendo Launches Switch Lite Handheld-Only Game System for $200

    Nintendo Switch is getting a cheaper, more colorful little sibling: Switch Lite, a device designed specifically to play Nintendo Switch games in handheld mode. The Switch Lite system is set to ship Sept. 20 at a suggested retail price of $199.99 — $100 less than the flagship Switch, which works in both handheld and TV-connected [...]

  • Walter Scopely Strictly Business Podcast

    Listen: How Scopely Turns TV Hits Into Video Game Gold

    “Star Trek,” “The Walking Dead” and “Wheel of Fortune” are more than just iconic TV brands; they’re the intellectual property powering mobile games on course to reach $100 million each. And they’re all produced by Scopely, a Los Angeles-based video game business led by co-CEO Walter Driver, who has made a specialty of adapting from [...]

  • Peter Ramsey

    'Spider-Verse' Co-Director Peter Ramsey to Speak at 2019 View Conference

    Peter Ramsey, who won an Oscar this year for co-directing the hit animated film “Spider-Man: Into the Spider-Verse,” has joined the long list of high-level speakers for the 2019 View Conference, which runs from Oct. 21-25 in Turin, Italy. “I’m delighted to announce that Peter Ramsey, who is the first African American director to win [...]

More From Our Brands

Access exclusive content