×
You will be redirected back to your article in seconds

Full Crossplay Support Comes to PS4 Starting With ‘Fortnite’

Sony is finally ready to support full cross-platform features for select third party titles on the PlayStation 4, starting with Epic Games’ hugely popular battle royale title “Fortnite,” it announced on the PlayStation Blog on Wednesday.

An open beta for “Fortnite”cross-platform gameplay begins today and allows crossplay across the PlayStation 4, Android, iOS, Nintendo Switch, Xbox One, PC, and Mac platforms. Previously, Sony only allowed “Fortnite” crossplay with mobile and PC. That means once a player links their PS4 and Epic accounts, they can access all of their purchases, progress, etc. across every platform “Fortnite” is available on, although some people are reportedly still having problems linking accounts on Switch. There’s no word on how widespread the issue is. Epic is currently rolling out a change to help implement Sony’s new policy, but it may take some time before players see it on their systems.

Meanwhile, Epic said it’s working on a solution for people who created more than one account to play “Fortnite” on multiple consoles. Players can unlink a console from one “Fortnite” account and re-link it to another in a couple of days. It’s also creating an account-merging feature that will combine “Battle Royale” purchases, it said on Twitter. That’s expected to launch in November.

Sony received a lot of criticism recently over how it was handling crossplay with its console competitors, especially after the launch of “Fortnite” on Switch. PS4 owners who tried to log into their Epic Games accounts on the Nintendo console received an error message that read, “This ‘Fortnite’ account is associated with a platform which does not allow it to operate on Switch. Neither the ‘Fortnite’ website nor Epic Customer Service are able to change this. To play ‘Fortnite’ on Switch, please create a new account.”

Naturally, people weren’t happy they had to give up all of their previous progression and cosmetics to start anew on Nintendo’s platform. Facing backlash, Sony later told the BBC it was “always open to hearing what the PlayStation community is interested in to enhance their gaming experience.”

“You can imagine that the circumstances around that affect a lot more than just one game,” Shawn Layden, president and CEO of Sony Interactive Entertainment America, also said at the Gamelab conference in June. “I’m confident we’ll get to a solution which will be understood and accepted by our gaming community, while at the same time supporting our business.”

Today on the PlayStation Blog, Sony said it sees the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.

“This represents a major policy change for SIE, and we are now in the planning process across the organization to support this change,” it said. “We will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.”

More Gaming

  • 'Bloodstained: Ritual of the Night' Has

    'Bloodstained: Ritual of the Night' Has Lots of Post-Launch DLC Planned

    “Bloodstained: Ritual of the Night,” the spiritual successor to Koji Igarashi’s Castlevania series, officially releases on Steam, GOG.com, PS4, and Xbox One on Jun. 18. It comes to Nintendo Switch a week later on Jun. 25. Publisher 505 Games has big plans for the side-scroller after its launch, and shared what downloadable content fans can [...]

  • Someone playing fortnite a computer gameVideo

    World Health Organization Making Final Decision on Gaming Disorder This Weekend

    The World Health Organization (WHO) is making its final decision on whether or not to classify video game addiction as a disorder on Saturday, May 25, a spokesperson told Variety. The 72nd World Health Assembly is currently underway in Geneva, Switzerland. It’s the decision-making body of the WHO, and it’s attended by delegations from member [...]

  • Nominees Announced for 2019 BitSummit Awards

    Nominees Announced for 2019 BitSummit Awards

    The Japan Independent Games Aggregate (JIGA) announced the nominees for the 2019 BitSummit Awards on Friday. BitSummit is an annual festival celebrating independent video games and developers based in Japan. Founded in 2012, it’s become Japan’s premier indie gaming event, drawing thousands of visitors each year. It takes place the weekend of Jun. 1 at [...]

  • League of Legends Esports to Release

    League of Legends Esports to Release Premium Viewing Option

    League of Legends Esports has a new Pro View premium experience which will allow viewers to watch esports matches from the individual pro players’ perspective, the company announced Friday. The Pro View Package will be available for the Summer Split of the League Championship Series (LCS) as well as the League European Championship (LEC). In [...]

  • Microsoft's Project xCloud Rollout Hits 13

    Microsoft's Project xCloud Rollout Hits 13 Regions, Capcom, Paradox Testing

    Microsoft’s take on cloud-gaming — an approach to game development and deployment that theoretically makes games playable on any system without the need for porting — continues its rollout, with the company on Friday detailing work they’re doing with developers Capcom and Paradox Interactive. Project xCloud now has custom server blades at Azue datacenters in [...]

  • 'Sonic the Hedgehog' Pushed Back Due

    'Sonic the Hedgehog' Movie Pushed Back to 2020 Due to Character Design Changes

    Paramount Pictures is pushing its “Sonic the Hedgehog” movie back three months, from Nov. 8 to Valentine’s Day. The delay follows fan criticism over the appearance and design of the titular blue hedgehog — particularly his teeth and lean legs. Director Jeff Fowler tweeted that it was “taking a little more time to make Sonic [...]

  • 'Mortal Kombat 11,' 'League of Legends'

    'Mortal Kombat 11,' 'League of Legends' Dominate Global Digital Games

    The world’s top-earning digital games for last month include “Mortal Kombat 11,” “League of Legends,” and “Fortnite Battle Royale,” according to a report from SuperData released Tuesday. The ranking of top grossing games for the month of April 2019 is split into three groups: PC, console, and mobile. The massively popular “League of Legends,” a [...]

More From Our Brands

Access exclusive content