×
You will be redirected back to your article in seconds

‘Grand Theft Auto V’ Sales Approach 100 Million, Continue to Fuel Take-Two Success

Continued strong sales inside “Grand Theft Auto Online” alongside strong ongoing demand for “Grand Theft Auto V,” helped publisher Take-Two Interactive Software beat Wall Street expectations for revenue in its first quarter of 2019 compared to the same time period last year.

The company’s net review was $388 million compared to $418.2 million for the same quarter last year.

“Fiscal 2019 is off to a solid start, with first-quarter operating results that exceeded our expectations,” said Strauss Zelnick, Chairman and CEO of Take-Two. “This performance was driven by better-than-expected recurrent consumer spending on ‘Grand Theft Auto Online’ and ‘NBA2K18,’ as well as robust ongoing demand for ‘Grand Theft Auto V,’ which is now approaching 100 million units sold-in to date. Accordingly, we are increasing our operating outlook for fiscal year 2019.”

About 81 percent of the publisher’s total net revenue came from digitally-delivered content, up from 64 percent in last year’s fiscal first quarter.

Since the start of the quarter in April, Rockstar Games released a number of major updates for “Grand Theft Auto Online,” including the “GTA Online” After Hours update that had a bigger week-one audience than last year’s Doomsday Heist update, which went on to be a record-breaking update.

Popular on Variety

“Grand Theft Auto V’s” success shows now sign of slowing despite being nearly five years old. This is the longest gap between Grand Theft Auto releases since the launch of the franchise in 1997. Zelnick declined to say if the continued success of the game would have any impact on the release of a sequel, noting that currently Rockstar Games is focused on “Red Dead Redemption 2” which is due out on Oct. 26.

Little is known about “Red Dead Redemption 2’s” online component, but Strauss said that the developer’s plan for the game’s online play is to “engage and captivate consumers with the best content.” He also noted that Take-Two didn’t really know what to expect when “Grand Theft Auto Online” launched five years ago.

More Gaming

  • Riot Games

    Riot Games to Pay $10 Million to Settle Gender-Discrimination Lawsuit

    Riot Games, developer of “League of Legends,” will fork over at least $10 million to settle a class-action lawsuit filed on behalf of women employees alleging the company’s “bro culture” resulted in systemic gender discrimination. Terms of the settlement in the case, reached in August, were revealed in court documents filed last week in California [...]

  • Dreamscape_Dragon vr

    Dreamscape Gets ‘DreamWorks Dragons Flight Academy’ VR Experience (EXCLUSIVE)

    Location-based virtual reality (VR) startup Dreamscape has teamed up with DreamWorks Animation to launch a new “How to Train Your Dragons” experience at its flagship Westfield Century City VR center in Los Angeles later this month. The 11-minute “DreamWorks Dragons Flight Academy” experience allows up to 8 participants to hone their dragon-flying skills together, and [...]

  • YouTube logo

    YouTube Eases Restrictions on 'Simulated' Violence in Gaming Content

    YouTube announced a change to its content guidelines that will be more permissive in allowing depictions of violence in video-game content — as long as it’s not the sole focus of a video. Starting on Dec. 2, YouTube said, scripted or simulated violent content found in video games will be treated the same as scripted [...]

  • Disney’s Frozen 2 and Laika’s Missing

    'Frozen 2,' 'Missing Link' Lead 47th Annie Award Nominations

    Disney’s “Frozen 2” and Laika’s “Missing Link” led the 47th Annie Award nominations Dec. 2 with eight each and will battle it out for best animated feature along with DreamWorks Animation’s “How to Train Your Dragon: The Hidden World,” Netflix’s “Klaus” and Pixar’s “Toy Story 4” when the ceremony is held on Jan. 25 at [...]

  • Black Friday Deals: Oculus Rift, PlayStation

    The Best Black Friday Deals for VR Headsets, Apps & Games

    Getting your own virtual reality (VR) setup at home used to be costly, requiring not only an expensive headset but also a full-blown gaming PC. Not anymore: The latest generation of all-in-one devices has made VR a lot more affordable, and deep discounts for the holiday season serve as another incentive to finally make the [...]

  • Beat Saber Acquired by Facebook, Company

    Facebook Buys the Maker of the Popular VR Game 'Beat Saber'

    Facebook has acquired Beat Games, the maker of the popular virtual reality (VR) music game “Beat Saber”, the social media giant announced Tuesday. Beat Games will operate as an independent studio under Oculus Studios, and continue to support “Beat Saber” on all existing platforms, according to a blog post penned by Facebook AR/VR director of [...]

  • Kris Bowers, Alan Silvestri, and Catherine

    Alan Silvestri, Cynthia Erivo, Bebe Rexha Among Hollywood Music in Media Award Winners

    The 10th annual Hollywood Music in Media Awards rewarded a diverse crop of composers, songwriters and music supervisors who contributed to film, TV and videogames over the last year, from scorers Alan Silvestri, Hildur Guðnadóttir, Marco Beltrami and Michael Abels to tunesmiths Cynthia Erivo, Bebe Rexha and the Avett Brothers to Quentin Tarantino’s longtime music sidekick, [...]

More From Our Brands

Access exclusive content