×

From Software’s VR Adventure ‘Déraciné’ Gets November Release Date

“Déraciné,” a VR adventure game from “Dark Souls” developer From Software, comes out in North America on Nov. 6, Sony announced on the PlayStation Blog Monday.

From Software is collaborating with SIE Japan Studio on the project. They describe it as a “virtual adventure that allows you to explore a quiet world brimming with mysteries and recall the joy of discovery.” The player is an unseen faerie living in a secluded boarding school alongside the headmaster and his students.

“As you explore a world where time stands still, you will gather a great number of hints, and a story will emerge as you put these fragments of information together,” said Masaaki Yamagiwa, the producer on Déraciné at Japan Studio. “Then this story will deepen, and elements that you initially thought were simple will take on greater meaning. The core of this experience is found in the small epiphanies — the moments when the dots connect and you learn something new.”

Sony first unveiled “Déraciné” at its E3 press conference in June. Variety’s Mike Futter got to see some of the game in action, calling it a “delightfully sweet adventure” that still needs a bit of work.

“There’s nothing too challenging about the puzzles in the opening chapters, but From still has some polishing work to do on the hot spot movement. The teleportation zones are a little temperamental, but with months to go before release, this could be easily remedied,” he wrote.

“Déraciné” is a PlayStation VR exclusive. It costs $30. The digital version will be sold via the PlayStation Store, while a disc version will be available exclusively at GameStop.

More Gaming

  • Indie Devs Sound Off on Diversity,

    Indie Devs Sound Off on Diversity, Ethics, Deadlines Without Crunch

    Each year at the Game Developers Conference, developers are invited to give five-minute microtalks during the annual Indie Soapbox event. This year’s session featured ten speakers and topics including the importance of diversity, striving for ethical design, and the value of setting deadlines without overworking yourself. The Soapbox session is typically a “no holds barred” [...]

  • HTC Vive Headset

    Doctors Look to Virtual Reality to Treat Chronic Pain

    Virtual reality is a technology with seemingly limitless potential, not just in the gaming space, but across a range of industries. The health field, in particular, is interested in the potential applications of VR tech to assist patients suffering from chronic pain. In his talk at GDC, David Putrino, Ph.D., walked through his organization’s efforts [...]

  • Game Industry Has Mixed Reactions to

    Game Industry Has Mixed Reactions to Google Stadia

    Google’s new game streaming platform Stadia made its debut at GDC. Although still missing some intangible details (namely, pricing or a launch date), publishers and developers still have thoughts on this ambitious attempt at bringing streaming to the mainstream. Stadia debuted with Ubisoft’s Assassin’s Creed as a key franchise for the platform. Ubisoft co-founder Yves [...]

  • 'Pikmin' Meets 'Luigi's Mansion' in 'The

    'Pikmin' Meets 'Luigi's Mansion' in 'The Wild at Heart' Adventure

    Imagine a game with “Pikmin’s” real-time critter management and the Poltergust 3000 from “Luigi’s Mansion’s” meshed together into a gorgeous “Where the Wild Things Are”-styled adventure that takes you to an alternate dimension. It’s a striking pitch that sums up the brilliance of the indie adventure game “The Wild at Heart.” Developed by Moonlight Kids, [...]

  • 'Red Dead Online' Spring Update Will

    'Red Dead Online' Spring Update Will Add Hostility System, Play Styles

    “Red Dead Online” is getting a big update this spring with some new features, developer Rockstar Games announced on Tuesday. “Alongside incorporating player feedback and addressing existing issues, the beta period has allowed us to lay the groundwork for the more advanced aspects of ‘Red Dead Online’ still to come,” it said in a post [...]

  • Anthem

    BioWare Says 'Anthem' Launch Was Rougher Than Expected

    BioWare general manager Casey Hudson is assuring “Anthem” players that the team is working hard to improve the online game after its rocky launch last month. “Anthem” released worldwide on Feb. 22 and received very mixed reviews from critics. Variety’s own Dan Solberg called it a “disjointed and clunky experience where the contact high of [...]

  • Jade Raymond to Lead Google's New

    Jade Raymond to Lead Google's New First-Party Game Development Studio

    Long-time video game producer Jade Raymond will lead Google’s new first-party development studio, called Stadia Games and Entertainment, the company announced during the Game Developers Conference on Tuesday. The studio will create games for Google’s new streaming service Stadia, which promises seamless 60 FPS and 1080p resolution on any device running a Chrome browser. Game [...]

More From Our Brands

Access exclusive content