×
You will be redirected back to your article in seconds

‘Fortnite’s’ Playground Mode Returns This Week

Fortnite’s” popular limited-time mode, Playground, returns to the game on Wednesday, the day after the game’s one-year anniversary.

The four-player sandbox mode ostensibly allows players to practice and train together, but can also be used to build games inside the game, taking advantage of things like “Fortnite’s” shopping carts, golf carts, basketball courts, and golf courses. The first release of the mode was plagued with problems and after a bumpy period of allowing people to check it out, it was removed. At the time, Epic said a slew of new additions would be coming to the mode the next time it was launched. That included 1v1s, 2v2s, team selection, controller aim assist, the ability to edit others’ structures, teammate highlighting while on the map, traps that correctly affect both enemies and teammates, and pickaxe damage.

In Monday’s tweet, developer Epic Games said the mode will feature new team-select options with the full list of changes coming in upcoming patch notes.

Since Tuesday is “Fortnite’s” first birthday, as Epic puts it, fans will also be able to take part in a limited-time in-game birthday event that will allow them to earn birthday cosmetics by completing birthday challenges and quests.

Each challenge a player completes unlocks a slice of the birthday cosmetic set.

  • Deal 1,000 damage to opponents to unlock the Fortnite Birthday! emoticon
  • Dance at different birthday cakes to unlock the Happy Birthday! spray
  • Play 14 matches to unlock 5,000 XP
  • Complete all three challenges to earn the Birthday Cake Back Bling

Complete the Fortnite Birthday questline in Save the World and earn the Birthday Brigade Ramirez Hero. Earn tickets to spend on Birthday Llamas, which can contain Heroes and weapons from every event this year (not including quest rewards).

More Gaming

  • Crowdfunded Video Games Saw Decline on

    Crowdfunded Video Games Saw A Decline on Kickstarter in 2018

    Video game crowdfunding campaigns saw a sharp decline on crowdfunding website Kickstarter in 2018 compared to end-of-year data from the year prior, Polygon reports. This is the third year in a row that video game projects have been on the decline. The video game category experienced a drop of $1.45 million, or roughly eight percent [...]

  • Unity Updates Its Terms of Service,

    Unity Updates Its Terms of Service, Reinstates Improbable's Licenses

    Unity Technologies updated its Terms of Service (ToS) Wednesday morning, nearly a week after its public spat with SpatialOS developer Improbable. The developer is no longer in breach of the ToS and its licenses are reinstated, it said in a blog post. Last week, Unity reportedly changed its Terms of Service to specifically disallow cloud [...]

  • 'Pokemon Go' Developer Secures $245 Million

    'Pokemon Go' Developer Secures $245 Million in Series C Funding

    Niantic, the developer behind “Pokemon Go,” finished its Series C financing with $245 million on Wednesday, according to a press release. The latest round of funding brings Niantic’s valuation to nearly $4 billion. The Series C funding was led by IVP, and additional investments came from aXiomatic Gaming, Battery Ventures, Causeway Media Partners, CRV, and Samsung [...]

  • ‘Metro Exodus’ Opens Up Post-Apocalyptic Russia

    ‘Metro Exodus’ Author On Film, Possible TV Series, Expansive New Game

    Since the launch of the post-apocalyptic survival first-person shooter “Metro 2033” in 2010, the series has kept its action confined to the tunnels running underneath Russia. “Metro Exodus,” due out next month, takes the gameplay to the surface for the first time, going above ground with sprawling levels against a changing backdrop of weather conditions [...]

  • Fortnite Battle Royale

    Massive 'Fortnite' Security Hole Allowed Hackers to Take Over Accounts, Eavesdrop on Chats

    Updated: “Fortnite” players were exposed to hackers who could control their accounts, purchase in-game items through their credit cards, and drop into in-game chats posing as the hacked player, cybersecurity firm Check Point Software Technologies discovered in November. The company immediately alerted developer Epic Games, which tells Variety it fixed the massive security hole this month. [...]

  • Consumers Spent More Than $100B on

    Consumers Spent More Than $101B on Mobile Apps in 2018 (Analyst)

    Consumers spent about $101 billion on mobile apps in 2018, according to analytics company App Annie. Mobile games accounted for about 74% of the total consumer spending last year and was the fastest growing sector of the overall gaming market, beating consoles, PC/Mac, and handheld gaming, App Annie said in its “The State of Mobile [...]

More From Our Brands

Access exclusive content