×
You will be redirected back to your article in seconds

Epic Games Backing Pro ‘Fortnite’ Tournaments With $100 Million in Prize Pools

Epic Games will be providing $100 million to tournament prize pools for “Fortnite’s” first year of competitive play, which it calls the 2018-2019 season, the comapny announced in a blog post on Monday.

“Since the launch of ‘Fortnite Battle Royale,’ we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best,” the developer wrote.
“In the 2018-2019 season, Epic Games will provide $100,000,000 to fund prize pools for ‘Fortnite’ competitions. We’re getting behind competitive play in a big way, but our approach will be different — we plan to be more inclusive, and focused on the joy of playing and watching the game.”

Epic said it will provide more details about competitive structures and eligible platforms in the coming weeks.

Even in the world of ever-growing, high-dollar esports tournaments, $100 million is a massive amount of money for one game. Valve’s popular MOBA “Dota 2” awarded an estimated $38 million to competitors across 159 tournaments last year, according to Esports Earnings, a community-driven website that uses public information to record competitive prize money. Other big esports titles like “Counter-Strike: Global Offensive” and “League of Legends” awarded $19 million and $12 million, respectively. Overall, Esports Earnings reports that more than $113 million total was awarded to competitors in 2017. The single largest esports prize pool in 2017 was “Dota 2’s” The International which handed out nearly $25 million.

“Fortnite Battle Royale” is currently the gaming industry’s biggest phenomenon. It overtook “PlayerUnknown’s Battlegrounds” in terms of overall monthly players and revenue earlier this year and is now the biggest free-to-play console game ever, according to market research company SuperData. Players spent an estimated $223 million on the game across all platforms in March alone, up 73% from February.

Tencent, which owns 40% of Epic Games, recently invested ¥100 million to bring “Fortnite” to China. Half the money will go toward creating in-game content, while the other half will be used to market the game as an esport in the country. Tencent told Caixin Global it has a five-year plan to grow the esports industry in China, one that includes setting up leagues and tournaments, nurturing players, and constructing esports-themed industrial parks.

More Gaming

  • 'Bloodstained: Ritual of the Night' Has

    'Bloodstained: Ritual of the Night' Has Lots of Post-Launch DLC Planned

    “Bloodstained: Ritual of the Night,” the spiritual successor to Koji Igarashi’s Castlevania series, officially releases on Steam, GOG.com, PS4, and Xbox One on Jun. 18. It comes to Nintendo Switch a week later on Jun. 25. Publisher 505 Games has big plans for the side-scroller after its launch, and shared what downloadable content fans can [...]

  • Someone playing fortnite a computer gameVideo

    World Health Organization Making Final Decision on Gaming Disorder This Weekend

    The World Health Organization (WHO) is making its final decision on whether or not to classify video game addiction as a disorder on Saturday, May 25, a spokesperson told Variety. The 72nd World Health Assembly is currently underway in Geneva, Switzerland. It’s the decision-making body of the WHO, and it’s attended by delegations from member [...]

  • Nominees Announced for 2019 BitSummit Awards

    Nominees Announced for 2019 BitSummit Awards

    The Japan Independent Games Aggregate (JIGA) announced the nominees for the 2019 BitSummit Awards on Friday. BitSummit is an annual festival celebrating independent video games and developers based in Japan. Founded in 2012, it’s become Japan’s premier indie gaming event, drawing thousands of visitors each year. It takes place the weekend of Jun. 1 at [...]

  • League of Legends Esports to Release

    League of Legends Esports to Release Premium Viewing Option

    League of Legends Esports has a new Pro View premium experience which will allow viewers to watch esports matches from the individual pro players’ perspective, the company announced Friday. The Pro View Package will be available for the Summer Split of the League Championship Series (LCS) as well as the League European Championship (LEC). In [...]

  • Microsoft's Project xCloud Rollout Hits 13

    Microsoft's Project xCloud Rollout Hits 13 Regions, Capcom, Paradox Testing

    Microsoft’s take on cloud-gaming — an approach to game development and deployment that theoretically makes games playable on any system without the need for porting — continues its rollout, with the company on Friday detailing work they’re doing with developers Capcom and Paradox Interactive. Project xCloud now has custom server blades at Azue datacenters in [...]

  • 'Sonic the Hedgehog' Pushed Back Due

    'Sonic the Hedgehog' Movie Pushed Back to 2020 Due to Character Design Changes

    Paramount Pictures is pushing its “Sonic the Hedgehog” movie back three months, from Nov. 8 to Valentine’s Day. The delay follows fan criticism over the appearance and design of the titular blue hedgehog — particularly his teeth and lean legs. Director Jeff Fowler tweeted that it was “taking a little more time to make Sonic [...]

  • 'Mortal Kombat 11,' 'League of Legends'

    'Mortal Kombat 11,' 'League of Legends' Dominate Global Digital Games

    The world’s top-earning digital games for last month include “Mortal Kombat 11,” “League of Legends,” and “Fortnite Battle Royale,” according to a report from SuperData released Tuesday. The ranking of top grossing games for the month of April 2019 is split into three groups: PC, console, and mobile. The massively popular “League of Legends,” a [...]

More From Our Brands

Access exclusive content