×
You will be redirected back to your article in seconds

EA Still Believes in Loot Boxes, Will ‘Push Forward’ With Their Use

Despite the decision by some regulatory authorities around the world that “loot boxes” are an illegal form of gambling, Electronic Arts remains committed to the practice, EA CEO Andrew Wilson said during an earnings call this week.

“As you might imagine, we’re working with all the industry associations globally and with regulators in various jurisdictions and territories, many of whom we’ve been working with for some time and have evaluated and established that programs like ‘FIFA Ultimate Team’ are not gambling,” Wilson said. “And we don’t believe that ‘FIFA Ultimate Team’ – all loot boxes are gambling.”

The issue of loot boxes, a form of microtransaction that has players spending real money to purchase a virtual box and then open it to discover what’s inside it, came to a head late last year with the release of EA’s “Star Wars Battlefront II” which featured a form of the box that players felt was costly and unfair. EA later pulled the form of microtransaction and completely retooled it before reintroducing a more accepted form of loot box to the game.

While the debate continues over loot boxes and whether they are a form of illegal gambling, Wilson explained Tuesday why EA believes they’re not.

“Firstly, players always receive a specified number of items in each [‘FIFA Ultimate Team’] box. And secondly, we don’t provide or authorize any way to cash out or sell items in virtual currency for real-world money. And there’s no way we can make value assign to FUT items in game currency. And while we forbid the transfer of items of in-the-game currency outside, we also actively seek to eliminate that where it’s going on in an illegal environment, and we work with regulators in various jurisdictions to achieve that.”

He also said the company plans to “push forward” and the monetization method.

“And so net-net, we’re going to continue to push forward,” he said. “We’re always thinking about our players. We’re always thinking about how to deliver these types of experiences in a transparent, fun, fair, and balanced way for our players. And we’ll communicate with regulators around the world on it.”

More Gaming

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • 'Devil May Cry 5' Ships Two

    'Devil May Cry 5' Ships Two Million Copies in First Two Weeks

    “Devil May Cry 5,” the latest entry in the long-running stylish action series from Capcom, shipped over 2 million units globally in its first two weeks. Capcom announced on Friday that the game achieved that milestone across the various platforms it’s appeared on, including Xbox One, PlayStation 4, and PC. It’s enjoyed a massively successful [...]

  • 'Star Wars Battlefront II' Gets New

    'Star Wars Battlefront II' Gets New Capital Supremacy Mode Next Week

    Electronic Arts’ online shooter “Star Wars: Battlefront II” is getting a new game mode called Capital Supremacy next week, the publisher announced on Friday. “Starting Mar. 26, the forces of the Galactic Republic and Separatists clash in Capital Supremacy – an immersive, Clone Wars-era authentic experience in ‘Star Wars Battlefront II’ – where non-linear ground [...]

  • What Game Workers Can Learn From

    What Game Workers Can Learn From Other Labor Organizations

    One year ago at GDC, Game Workers Unite packed a room with developers from across the industry hoping to take a stand against challenging, sometimes abusive, work conditions. The group has had a significant presence at this year’s event, with unionization even taking center stage during the Game Developers Choice Awards. The Game Workers Unite [...]

  • Dire Wolf Brings 'Eternal' and 'Raiders

    Dire Wolf Brings 'Eternal,' 'Raiders of the North Sea' to Switch This Spring

    Dire Wolf announced it’s bringing the popular free-to-play digital collectible card game “Eternal” and board game “Raiders of the North Sea” to Nintendo Switch this spring. “Eternal” and “Raiders of the North Sea” will mark the studio’s first Nintendo Switch titles, and will mark Dire Wolf’s first releases in their recently-announced bid to bring digital [...]

  • The 'PUBG Mobile' Club Open Gets

    The 'PUBG Mobile' Club Open Gets $2.5 Million Prize Pool

    The “PUBG Mobile” Club Open (PMCO) will have a $2.5 million prize pool when it debuts this year, developer PUBG Corp. and publisher Tencent announced on Friday. “PUBG Mobile” esports director James Yang made the announcement during a celebration for the battle royale title’s first anniversary. The PMCO features a Spring and Fall Split. The [...]

  • Cinematic Platformer 'Stela' Focuses on Depth,

    Cinematic Platformer 'Stela' Focuses on Depth, Mystery

    Depth means a lot of things in game design. It sometimes alludes to how intricate a system of combat or movement is under the surface. It could also focus on how many layers of character development a story features. Depth is a concept that most developers try to tackle at some point while designing their [...]

More From Our Brands

Access exclusive content