Tencent Games, which has holdings in Riot, Epic Games, and mobile developer Supercell, is the largest gaming company by revenue generated, according to a 2017 ranking from Newzoo. Based in Shenzhen, China, the company brings titles like “League of Legends” to the Chinese market.
“Tencent is committed to supporting and growing the mobile esports community by leveraging structured esports competition on both a local and large scale,” Hermann said. “The Valor Series playoffs showcase the absolute best in mobile esports, as ‘Arena of Valor’ offers gamers a fast-paced, competitive multiplayer online battle arena (MOBA) experience without compromise, especially if you’re playing on gaming-inspired Razer hardware.”
Other sponsors include Razer, which will be providing mobile phone hardware for the event, along with network support from AT&T.
The ongoing Valor Series, which has been held weekly on a regional basis over the past two months, aims to determine the top teams from Europe and North America to compete in the playoffs in Los Angeles on June 12 and June 13. The official Twitch channel of “Arena of Valor” will broadcast the tournament. Winners will go on the compete at the Arena of Valor World Cup in Los Angeles in July for a prize of $550,000.
“Arena of Valor” came to iOS and Android in the U.S. in late 2017 as a free-to-download title.
According to the South China Morning Post, “Honour of Kings” (the Chinese version of “Arena of Valor,” released in 2015) is the most popular mobile game “among China’s young mobile players” with over 200 million players. The game was so popular that Tencent put a daily playtime limit of one hour for players under 12 and restricted access after 9 p.m. in 2017. According to a report from Pocket Gamer, “Arena of Valor” has had success in the U.S. and Europe, but hasn’t yet reached the fervor of the MOBA’s reception in China.
On Friday, registration for the closed beta for the Switch version of “Arena of Valor” was announced on the game’s official website, which could potentially boost the MOBA’s reach in the U.S. upon release.