×
You will be redirected back to your article in seconds

Reaper’s Shotgun Is the First Official ‘Overwatch’ Nerf Toy

Blizzard Entertainment and Nerf are teaming up to create a line of “Overwatch” accessories and they’re starting with Reaper’s Hellfire shotguns.

Fans at San Diego Comic-Con got a sneak peek of the new Nerf Rival Overwatch Reaper Wight Edition blaster last weekend. The fully functional toy comes with a spring-action mechanism, a ready indicator, and a safety lock. All “Overwatch” Nerf Rival guns will come with custom rounds bearing the game’s logo and a specific color. The Reaper blaster holds eight rounds that can reportedly be propelled up to 90 feet per second.

Blizzard first teased the new Nerf line on Twitter in May. This latest partnership is part of an ongoing effort by publisher Activision Blizzard to launch a robust merchandising program around its popular online hero shooter, which currently has a player base of 40 million. It also recently launched an exclusive Uniqlo apparel line, it’s working with Lego to create a line of “Overwatch” sets, and it’s looking for partners to create esports apparel for the Call of Duty World League, MLG Network, and Overwatch League. It’s even reportedly working on an “Overwatch”-themed cookbook. If there’s no Zenyatta orb cookies recipe, I’ll be very disappointed.

People have been making their own replica “Overwatch” guns since the game launched in 2016, but they’ll have to wait until 2019 to get their hands on the Nerf version. There’s no word yet on which weapons will get the Nerf treatment after Reaper’s shotguns. A Mercy wand that shoots “healing” rounds would be pretty sweet, though.

More Gaming

  • Crowdfunded Video Games Saw Decline on

    Crowdfunded Video Games Saw A Decline on Kickstarter in 2018

    Video game crowdfunding campaigns saw a sharp decline on crowdfunding website Kickstarter in 2018 compared to end-of-year data from the year prior, Polygon reports. This is the third year in a row that video game projects have been on the decline. The video game category experienced a drop of $1.45 million, or roughly eight percent [...]

  • Unity Updates Its Terms of Service,

    Unity Updates Its Terms of Service, Reinstates Improbable's Licenses

    Unity Technologies updated its Terms of Service (ToS) Wednesday morning, nearly a week after its public spat with SpatialOS developer Improbable. The developer is no longer in breach of the ToS and its licenses are reinstated, it said in a blog post. Last week, Unity reportedly changed its Terms of Service to specifically disallow cloud [...]

  • 'Pokemon Go' Developer Secures $245 Million

    'Pokemon Go' Developer Secures $245 Million in Series C Funding

    Niantic, the developer behind “Pokemon Go,” finished its Series C financing with $245 million on Wednesday, according to a press release. The latest round of funding brings Niantic’s valuation to nearly $4 billion. The Series C funding was led by IVP, and additional investments came from aXiomatic Gaming, Battery Ventures, Causeway Media Partners, CRV, and Samsung [...]

  • ‘Metro Exodus’ Opens Up Post-Apocalyptic Russia

    ‘Metro Exodus’ Author On Film, Possible TV Series, Expansive New Game

    Since the launch of the post-apocalyptic survival first-person shooter “Metro 2033” in 2010, the series has kept its action confined to the tunnels running underneath Russia. “Metro Exodus,” due out next month, takes the gameplay to the surface for the first time, going above ground with sprawling levels against a changing backdrop of weather conditions [...]

  • Fortnite Battle Royale

    Massive 'Fortnite' Security Hole Allowed Hackers to Take Over Accounts, Eavesdrop on Chats

    Updated: “Fortnite” players were exposed to hackers who could control their accounts, purchase in-game items through their credit cards, and drop into in-game chats posing as the hacked player, cybersecurity firm Check Point Software Technologies discovered in November. The company immediately alerted developer Epic Games, which tells Variety it fixed the massive security hole this month. [...]

  • Consumers Spent More Than $100B on

    Consumers Spent More Than $101B on Mobile Apps in 2018 (Analyst)

    Consumers spent about $101 billion on mobile apps in 2018, according to mobile data and analytics company App Annie. Mobile games accounted for about 74% of the total consumer spending last year and was the fastest growing sector of the overall gaming market, beating consoles, PC/Mac, and handheld gaming, App Annie said in its “The [...]

More From Our Brands

Access exclusive content