You will be redirected back to your article in seconds

Video Game Review: ‘For Honor: Marching Fire’

Damien Kieken
Release Date:
Oct 19, 2018

Played 12 hours on PlayStation 4

For Honor’s” Marching Fire release is the best thing to happen to the history-remixing melee brawl ever since it first released back in February of last year. The release is split into two similarly named (and a bit confusing) pieces of content: the Marching Fire Update and the Marching Fire Expansion. While the actual expansion itself only contains the new AI enemy-focused Arcade mode and Early Access to the new Wu Lin clan of heroes, the free update for all players adds in a bevy of graphical improvements, a brand new gear/perk system, and the wonderfully chaotic Breach mode.

The Marching Fire Expansion adds in four more heroes to the mix that hail from the China-themed Wu Lin clan. There’s the single-sword wielding Tiandi, a Vanguard hero that mixes up strong frontal assaults with shifty dodge-based attacks; a polearm carrying Jiang Jun, a Heavy hero that packs a ton of damage at the expense of speed; the dual hook sword armed Nuxia, an Assassin hero that can quickly get in and out of range and stay agile; and the staff-wielding Shaolin, a Hybrid warrior monk hero that can shift his monkey-like fighting style to charge up powerful reaction attacks. On October 30th, all players will be able to unlock the new Wu Lin faction using 15,000 steel (in-game currency).

All four of the new heroes bring something unique to the table, but Tiandi and Nuxia are real standouts. Tiandi is the easiest to pick up and play with quickly if you’re looking for something fresh due to his simple chain attacks and ability to attack while dodging. It’s fairly easy to bait opponents into attacking, dodge to the side, and strike swiftly. He’s got enough defense to stand up to some big hits and can do some real damage in group fights, making him a great choice for the new Breach mode. With Nuxia, you can do similar flourishes, but she can also cancel her heavy attacks into a guard-breaking assault that’s extremely useful against shielded opponents. If you’re looking for a dueling specialist, Nuxia is definitely the standout of the new bunch. It’s a shame that the Wu Lin clan don’t have any new Story mode content to go with their inclusion, because the lore seems ripe for exploring.

Rounding out the paid offering as part of the Marching Fire expansion is an all-new player-versus-environment (PvE) Arcade mode. This mode is for single player or co-op only as you fight against a series of AI-controlled enemies. It’s a simple game mode without the frills and window-dressing of other content to try and force a story where there isn’t one. All that happens is you queue up for Quests and take on four rounds of enemies. Each round has random modifiers based on difficulty level, such as your opponent regenerating health or you slowly losing health throughout the entire fight. This is really just a good way to focus on grinding out levels and getting loot quickly rather than having to sit through multiplayer queues and load times.

Now the gear/perk system’s overhaul might be the least-sexy change, it potentially has the biggest impact on the game as a whole. Prior to Marching Fire, all pieces of gear (such as helmets, chest pieces, weapon hilts, etc) all had individual stats that contributed to your effectiveness in battle. With this update, everything is now perk-based. So for example, now you need to equip items that contribute to overall perks, such as increased damage percentage, rather than just picking whatever has the highest stat.

The biggest and perhaps best piece of new content from Marching Fire is actually free to all players regardless of whether you buy the expansion or not and that’s the PvP-focused Breach mode. Breach is a bit like a variation on existing objective-based multiplayer modes, such as Dominion. What sets Breach apart though is the sense of scale. In the new mode, players are split into teams of attackers and defenders. The attackers must escort a battering ram up to the gates of a fortress and use it to break through into a castle and take out the super-powered Commander NPC, while the defenders have to stop them. It’s reminiscent of the large-scale objective-based modes in “Chivalry: Medieval Warfare”. You can win as a defender if you destroy the ram, run out the clock, or deplete the attackers of all their respawns by killing them enough times.

Thankfully that’s not all there is to the new Breach mode. In addition to the main objectives, there are secondary ones as well, such as side bosses that grant powerful buffs when killed, walls that can be armed with archers to fend off incoming players, and more. With three different maps dedicated to the Breach mode, there is a lot more variety than usual for a brand new piece of content. Because of the importance of focusing on moving the frontline and pushing forward or holding your ground, the team dynamics really flourish and feel far more intense than in standard deathmatch-style game modes like Brawl.

Since the new Wu Lin clan can be accessed later this month with in-game currency the $30 price tag is a hard-sell for just an Arcade mode since the excellent Breach mode is already included for free. But all-in-all “For Honor” has come a long way since its initial launch and Marching Fire as a whole feels a bit like a victory lap for Ubisoft.

Video Game Review: ‘For Honor: Marching Fire’

More Gaming

  • Activision Share Details on 'Call of

    Activision Share Details on 'Call of Duty: Mobile' Battle Royale Mode

    Activision just dropped a ton of details about the battle royale mode for its upcoming free-to-play iOS and Android game “Call of Duty: Mobile.”. Like “Black Ops 4’s” Blackout mode, it features iconic locations from the “Call of Duty” universe on one large map, the publisher said in a blog post on Tuesday. Those locations [...]

  • Ubisoft to Discuss 'The Division 2'

    Ubisoft to Discuss 'The Division 2' Plans Wednesday

    Ubisoft will spend some time outlining the current status and the future of its online shooter “Tom Clancy’s The Division 2” during a State of the Game livestream on Wednesday, it announced on Twitter. The stream airs at 3 p.m. GMT/8 a.m. PST/11 a.m. EST. Ubisoft isn’t giving any details about what it will discuss. [...]

  • Just Cause

    'Just Cause' Video Game Getting Movie Adaptation From 'John Wick' Writer

    “Just Cause” is the latest video game getting the movie treatment. Germany’s Constantin Film has acquired movie rights to the “Just Cause” video game franchise and hired “John Wick” creator Derek Kolstad to write the script. Constantin Film’s Robert Kulzer and Prime Universe Films’ Adrian Askarieh will produce the pic with Kolstad, who has written [...]

  • Saint Louis, MO - April 13:

    State Farm Extends its 'League of Legends' Esports Sponsorship Through 2021

    Insurance company State Farm has opted to extend its sponsorship of multiple “League of Legends” esports properties through 2021, according to a press release. State Farm started its sponsorship in 2018, and will continue to support the North America League of Legends Championship Series (LCS), as well as three “League of Legends” esports events: the [...]

  • 'Dauntless' Full Launch Supports PS4, Xbox

    'Dauntless' Full Launch Supports PS4, Xbox One, PC 'True Cross-Play'

    Co-op RPG “Dauntless” gets its full release Tuesday and will support complete cross-play across PlayStation 4, Xbox One, and PC, according to a press release. The free to play game is coming out of its beta period with improvements based on the feedback of players. “Dauntless” having complete cross-play functionality at launch is a huge [...]

  • Oculus Rift CES 2017

    'Phantom: Covert Ops' Brings VR Stealth to Oculus Quest and Rift

    Stealth-centric virtual reality game “Phantom: Covert Ops” is coming to Oculus Quest and Oculus Rift devices later this year, and developer nDreams has released new in-game footage giving a glimpse of what is to come. In “Phantom: Covert Ops,” players take on the role of an elite covert operative with a single night to prevent [...]

  • Sony Compares Next Gen PlayStation Load

    Sony Compares Next Gen PlayStation Load Times to PS4 Pro

    A video comparison between the performance of a PlayStation 4 Pro and Sony’s next-generation PlayStation shows off the speed of the latter, as shared by Wall Street Journal reporter Takashi Mochizuki via Twitter on Tuesday. The main focus seems to be the rendering times in the side-by-side comparison, as a countdown appears just above the [...]

More From Our Brands

Access exclusive content