×

‘Déraciné’ Is a PSVR Adventure From Studio That Isn’t Bringing You ‘Bloodborne 2’ (Yet)

From Software is having one heck of an E3. The studio announced its first partnership with Activision, “Sekiro: Shadows Die Twice,” and Devolver Digital is bringing cult classic “Metal Wolf Chaos” to the West for the first time.

Unfortunately for “Bloodborne” fans, a sequel still hasn’t been announced. Instead, From Software’s partnership with Sony is going in a different direction.

Déraciné” is a PlayStation VR title that features no scary monsters or giant bosses. Rather, it’s a delightfully sweet adventure in which players are a fairy that inhabits a rustic boarding school.

The title is a French word meaning “uprooted.” A Sony representative told Variety that it symbolizes displacement from their natural environment. This could refer to the children at the boarding school or the fairy in the real world.

“The fairy doesn’t have a name,” says the Sony representative demoing the game. “You are the fairy.”

The first two chapters serve has a gentle introduction to teleporting around the environment with Move controllers. Déraciné features light puzzle solving. In the first of two chapters available at E3 2018, players learn how to manipulate light orbs to learn more about the story.

“Déraciné” is what VR developers would label as a “comfortable” experience. The teleportation style of movement and slow pace mean that most players shouldn’t get ill when playing. This contrasts starkly with something like “RIGS” that features rapid movement and stomach-dropping falls.

As players glide through the boarding school setting, they’ll encounter a number of students who want desperately to believe in the supernatural. From Software isn’t giving away too much of the story right now beyond saying that the player’s role is to convince the children of the fairy’s existence.

No, you don’t get to be a poltergeist, but you will be causing mischief. The larger of the two chapters on display gives players access to most of the school and the grounds.

The goal is to help Yulya, a girl trying to convince the others’ of your presence. She wants to spike a stew that will “knock the others of their feet.” You’ll steal different herbs that five of the children have hidden.

Ghostly images—representing where the children have been—serve as gentle, narrative nudges in the right direction. You’ll chase a dog to a hiding spot, pickpocket a key, and eventually watch as the chef knocks himself unconscious after you’ve spiked his stew.

All of it feels whimsical. Because Déraciné is a From Software game, it’s hard to shake the feeling that the story will take a dark turn later (not unlike what many players experienced when playing “Gone Home”).

There’s nothing too challenging about the puzzles in the opening chapters, but From still has some polishing work to do on the hot spot movement. The teleportation zones are a little temperamental, but with months to go before release, this could be easily remedied.

“Déraciné” is a full game, and should take players about eight hours to complete. You’ll need both a PlayStation VR and set of Move controllers in order to enjoy this decidedly uncharacteristic From Software outing.

More Gaming

  • GOG's Annual Spring Sale Launches Today

    GOG's Annual Spring Sale Launches Today

    Digital distribution platform Good Old Games started its annual Spring Sale on Thursday, slashing prices on hundreds of titles. GOG is known for its selection of classic, DRM-free PC titles, and from now through Mar. 28 it’s offering over 600 deals up to 90% off. It’s also dusting off some DOS classics like “Colonization,” “Dungeon [...]

  • Fortnite Battle Royale

    'Fortnite' Season Eight, Week Four Challenges Guide

    Season eight’s week-four challenges are live in “Fortnite,” and that means new ways to earn Battle Stars and experience. By collecting more Battle Stars and upping their tier, up to a season maximum of 100, players can earn limited-time rewards like cosmetic outfits and XP boosts. (Collecting 10 Battle Stars will unlock one additional tier.) [...]

  • Nvidia's Big Bet on Ray Tracing

    Nvidia's Big Bet on Ray Tracing Pays Off

    Nvidia’s bet on ray tracing as a primary selling feature of its newest, most cutting edge line of graphics cards seemed, in the summer of 2018, to be exceedingly premature. The cards were expensive, their performance improvements over their predecessors more limited than the PC enthusiast set were expecting with existing PC releases, and games [...]

  • World Video Game Hall of Fame

    World Video Game Hall of Fame 2019 Finalists Announced

    The World Video Game Hall of Fame in Rochester, New York announced the 12 finalists for its 2019 class on Thursday. Here is the full list of potential inductees: “Candy Crush” “Centipede” “Colossal Cave Adventure” “Dance Dance Revolution” “Half-Life” “Microsoft Windows Solitaire” “Mortal Kombat” “Myst” “NBA 2K” “Sid Meier’s Civilization” “Super Mario Kart” “Super Smash [...]

  • 'Astro Bot Rescue Bot' Creator Explains

    'Astro Bot Rescue Bot' Creator Explains Celebrated VR Game

    Those who hope virtual reality becomes the next phase of video games have been waiting expectantly for a “killer app” to justify the technology’s existence. For many, Sony’s PlayStation VR game “Astro Bot Rescue Mission” was that game. Released last October,, “Astro Bot” is a PSVR platforming game in which you control a small robot [...]

  • Curt Schilling Former Boston Red Sox

    Wells Fargo Agrees to Pay $800,000 in 38 Studios Settlement

    Wells Fargo Securities will pay an $800,000 civil penalty to settle a lawsuit with the Securities and Exchange Commission over Rhode Island’s failed deal with former Boston Red Sox pitcher Curt Schilling and his now-defunct video game company, 38 Studios, The Boston Globe reports. The proposed settlement was announced on Monday and is awaiting approval [...]

  • Supernova Uses Funding, Leadership Coaching to

    Supernova Uses Funding, Leadership Coaching to Reduce Risk of Game Development

    Splash Damage has eight number one hits. It’s never laid off a single employee. And over the past eight years, it’s never missed a milestone. Studio founder Paul Wedgwood wants to share that success with other developers. After selling his company in 2017 for $160 million to Hong Kong company Leyou and leaving Splash Damage [...]

More From Our Brands

Access exclusive content