×
You will be redirected back to your article in seconds

‘Dead or Alive 6’ Is All About Being an Esport

When the first trailer for Koei Tecmo’s latest entry in the ‘Dead or Alive’ series hit a few days before E3, fans immediately picked up on a major change from the previous games. Every hit looked more powerful than anything featured in “Dead or Alive 5” and things looked just a bit slower.

According to game director Yohei Shimbori, that’s mostly correct.

“This game is a small departure from the last game, just like how the last game was different than ones that came before it,” Shimbori tells Variety. “But things aren’t really slowed down, there is just a much bigger focus on more meaningful blows rather than small hits like in some previous games.”

Dead or Alive 6” is the latest entry in the popular fighting series, it features a slightly new fighting system that focuses on the games accessibility as an esport, including changes that make fights more engaging for the viewer. Something that Shimbori believes is vital to the success of a competitive fighting game.

“In some cases, it’s really hard to enjoy an esport, or even a regular sport if you don’t understand or know the rules,” Shimbori said. “But that can be ignored if a game is extra interesting to watch, that’s why we added a little bit of slow motion, the fatal rush move, and the break gauge– all things that make the action more exciting to watch and participate in.”

Shimbori highlighted how the action slows down for a few milliseconds when a hard hit lands, showing a bit more of the body part that got impacted. It didn’t feel like a big change until he specifically pointed it out, and it alongside Fatal Rush, a one button combo that is both easy to use for newcomers and can be paired with good timing for more experienced fighters, makes each hit look and sound like a nasty bruise just waiting to form.

This latest entry in the series features classic characters and stages as well as the return of Hayabusa and Hayate, who were both being shown for the first time as part of “Dead or Alive 6” during Variety’s private session with the game. After taking on Shimbori in a head-to-head match it’s safe to say that the series still feels as tight and burly as ever with the action feeling more grounded than ever before.

The “Dead or Alive” series has a dedicated competitive community and Shimbori focused a large part of development time working on making the game more attractive to the fighting game community. He even plans on bringing it to EVO 2018 to get feedback from players who are already fighting in the “Dead or Alive 5” tournament. His team will take that feedback and tweak things ahead of the games early 2019 release window.

Shimbori and his team know that some of the changes they are implementing make “Dead or Alive 6” a different king of beast when compared to other games in the franchise. “We’ve made changes like this before and our players were kind enough to trust us and go with the changes,” he said. “I’m not worried this time around either.”

More Gaming

  • ‘Metro Exodus’ Opens Up Post-Apocalyptic Russia

    ‘Metro Exodus’ Author On Film, Possible TV Series, Expansive New Game

    Since the launch of the post-apocalyptic survival first-person shooter “Metro 2033” in 2010, the series has kept its action confined to the tunnels running underneath Russia. “Metro Exodus,” due out next month, takes the gameplay to the surface for the first time, going above ground with sprawling levels against a changing backdrop of weather conditions [...]

  • Fortnite Battle Royale

    Massive 'Fortnite' Security Hole Allowed Hackers to Take Over Accounts, Eavesdrop on Calls

    “Fortnite” players were exposed to hackers who could control their accounts, purchase items through their credit cards, and even access their microphones to spy on conversations in homes, cybersecurity firm Check Point Software Technologies discovered in November. The company immediately alerted developer Epic Games, which tells Variety it fixed the massive security hole this month. “We [...]

  • Consumers Spent More Than $100B on

    Consumers Spent More Than $101B on Mobile Apps in 2018 (Analyst)

    Consumers spent about $101 billion on mobile apps in 2018, according to analytics company App Annie. Mobile games accounted for about 74% of the total consumer spending last year and was the fastest growing sector of the overall gaming market, beating consoles, PC/Mac, and handheld gaming, App Annie said in its “The State of Mobile [...]

  • Unity Game Maker

    Unity to Update Terms of Service Following Improbable Dispute

    Unity will be updating its terms of service on Wednesday, and will be hosting an AMA on Reddit “to help clear up outstanding questions,” a spokesperson told Variety. Unity CEO John Riccitiello and co-founder Joachim Ante will be participating in the AMA, scheduled for 10am PST in the r/unity3d subreddit. They will be answering from [...]

  • Roblox Launches Digital Civility Initiative in

    Roblox Launches Digital Civility Initiative in Push for Safety

    Popular game platform Roblox launched its Digital Civility Initiative on Tuesday. The initiative will be led by new hire Laura Higgins, who joined Roblox as its director of Digital Civility. Higgins has more than two decades of experience “managing and promoting social care and support services, as well as creating online safety and digital civility [...]

  • NBA, NBPA, and 2K Announce Global

    NBA, NBPA, and 2K Announce Global Partnership Extension

    The National Basketball Association (NBA), National Basketball Players Association (NBPA), and 2K announced a significant, long-term global partnership extension on Tuesday. The new agreement is based on the success of “NBA 2K,” the critically-acclaimed, top-selling NBA-based video game series that’s been running for nearly 20 years. The series has sold over 86 million units worldwide [...]

More From Our Brands

Access exclusive content