×
You will be redirected back to your article in seconds

Survios Partners With MGM on ‘Creed: Rise to Glory’ VR Game

Los Angeles-based virtual reality (VR) startup Survios has partnered with MGM Interactive on the production and release of a “Creed: Rise to Glory” VR boxing game. Survios plans to first show off the game at the Game Developers Conference in San Francisco next week, and release it around the time the “Creed” sequel reaches theaters later this year.

Players of the game get to step into the shoes of Adonis Creed to practice with Rocky Balboa and eventually take on opponents in the ring as well. The title makes use of some special VR game mechanics that Survios has dubbed “phantom melee technology,” and that are supposed to recreate the feeling of taking punches, and getting fatigued as the fight drags on.

“We are excited to bring MGM’s IP to life in virtual reality with our partners at Survios,” said MGM global licensing VP Tricia Samuels in a statement. “As our first VR collaboration, ‘Creed: Rise to Glory’  instantly delivers in both style and substance. The immersive experience truly allows players to become Adonis Creed with every blow they take and punch they throw.”

MGM led a Series C round of funding in Survios in 2016. The VR startup is best known for the VR game “Raw Data,” but recently branched out with the release of the VR racing game “Sprint Vector,” as well as the recently-announced “Electronauts” VR music creation app. 

Survios is also one of the pioneers of location-based VR, and has built out a distribution network for VR arcades in 36 countries. The company also has plans to open its own VR arcade in Torrance, Calif., and partner with retailers to bring custom-designed VR pods to locations across the country. “Creed: Rise to Glory” will be available in VR arcades as well, confirmed a spokesperson.

“In all the VR experiences we build, we aim to make our players feel empowered, and ‘Creed: Rise to Glory’  accomplishes this in a very cinematic and active way,” said Survios co-founder and chief creative officer James Iliff in a statement. “We’re throwing players into iconic boxing arenas, trading blows with the top fighters from the franchise, all while experiencing the thrills and showtime dramatics of the ultimate Hollywood-style boxing exhibition.”

 

More Digital

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • crunchyroll logo

    Crunchyroll Raises Subscription Price to $7.99

    AT&T-owned anime subscription video service Crunchyroll is raising its monthly subscription price from $6.95 to $7.99 a month, it announced in an email to members Friday. It’s the service’s first price increase ever, according to a spokesperson. The new pricing will go into effect on May 1 for new subscribers, while existing members will see [...]

  • StyleHaul

    StyleHaul Shuts Down U.S. Operations, Lays Off About 65 Employees

    The axe is falling on StyleHaul: The fashion, beauty and lifestyle digital media and marketing company owned by RTL Group is shuttering U.S. operations, resulting the layoff of around 65 employees. StyleHaul offices in L.A., with about 55 employees, and in New York City, with around 10 staffers, are closing. RTL said StyleHaul’s U.K. operations, [...]

  • Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown, a leading platform for letting music fans know about upcoming concerts by their favorite artists, has acquired Hypebot, a news site publishing stories about the music industry and technology, and its sister site MusicThinkTank. “I’m proud to share that Hypebot and MusicThinkTank have been acquired by Bandsintown,” wrote Bruce Houghton, the founder of the [...]

  • Vertigo Games Believes ‘Location-Based Virtual Reality’

    Vertigo Games Believes ‘Location-Based Virtual Reality’ Is Future of VR

    As virtual reality becomes more and more available, many developers are looking for new frontiers to expand the experiences offered by the tech. For Netherlands-based Vertigo Games, that next frontier is what they call “location-based virtual reality.” It’s essentially high-quality VR experiences where players aren’t tethered to a PC or even to the confines of [...]

  • GDC 2019: Google's Play For Gaming

    GDC 2019: Google's Play for Gaming Ubiquity, Rise of Ray Tracing, Store Wars

    The Game Developers Conference finished up Friday evening, wrapping one of the most exciting GDCs in recent memory with Google’s splashy entrance into AAA video gaming, the emergence of real-time ray tracing as a compelling technology for film, TV, and games, and the growing war between two global estore powerhouses: Valve’s Steam and the Epic [...]

More From Our Brands

Access exclusive content