×
You will be redirected back to your article in seconds

French VR Outfit Atlas V to Bring ‘BattleScar,’ ‘Spheres,’ ‘Vestige’ to Tribeca (EXCLUSIVE)

Atlas V, the Paris-based immersive-entertainment studio recently launched by Antoine Cayrol, Pierre Zandrowicz and Arnaud Colinart, will be presenting three VR experiences – “Spheres,” “BattleScar” and “Vestige” (pictured) – at the Tribeca Film Festival.

Atlas V will roll into Tribeca’s Immersive program with new episodes of Eliza McNitt’s science-themed “Spheres” and of Nico Casavecchia and Martin Allais’ animated experiment “BattleScar.”

“Spheres” is an interactive journey inspired by the iconic “Pale Blue Dot” image of planet Earth. The new episode to be shown at Tribeca explores the sounds of the universe. An earlier episode played in January in the New Frontier section at Sundance, where “Spheres,” was snapped up in a seven-figure deal. “Spheres” is made in collaboration with Darren Aronofsky and Ari Handel at Protozoa, Oculus, Crimes of Curiosity and Kaleidoscope.

The first episode of “BattleScar,” a coming-of-age immersive experience narrated by Rosario Dawson and set in the burgeoning New York punk scene of the 1970s, also played at Sundance. Comprising three episodes of 10-to-12 minutes, “BattleScar” is being co-produced with 1st Ave Machine and will be made available on Oculus Rift by Arte at the end of the year. “BattleScar” follows Lupe, a Puerto Rican runaway who gets introduced to the punk world of Alphabet City by a woman she meets at a juvenile detention center.

Aaron Bradbury ‘s “Vestige,” co-produced with British banner NSC Creative, is a non-fiction experience using volumetric technology to capture what goes on in the mind of a Utah woman as she grieves her lost love and shares memories of their relationship until the day he died.

Both “Vestige” and “Spheres” weave non-fiction with strong creative elements, a hybrid genre which Zandrowicz sees as an emerging trend in virtual reality. “The VR field is blossoming and allowing us to explore different narrative forms and blur real and fictionalized images,'” said Zandrowicz, who directed “I, Philip,” among others.

All three experiences – “Vestige,” “Spheres” and “BattleScar” – were made with international partners and underscore Atlas V’s ambition to broaden its scope beyond France. As the commercial market for VR opens up, Cayrol said the company is aiming to work with different sales companies. Besides MK2 ,which handles various AtlasV experiences, the company is working with CityLights, the new L.A.-based financing and distribution studio dedicated to VR, and Dogwoof, the British outfit handling documentary production, international sales and exhibition.

The combined track record of AtlasV’s founders at festivals has already attracted many international technology players such as Oculus and high-profile filmmakers and producers, ranging from Aronofsky to Jan Kounen and Gaspar Noé, who will be making their VR debuts with Atlas V.

More Digital

  • Roku headquarters

    Roku Aims to Top $1 Billion in Revenue in 2019, Beats Holiday Quarter Earnings Expectations

    Roku wants to become a billion-dollar company in 2019. The streaming device maker told investors Thursday that it projects to generate between $1 billion and $1.025 billion this year. Roku made this announcement as part of its Q4 earnings release, which showed that it exceeded the market’s expectations for the holiday quarter. The company reported [...]

  • Vice Media

    Vice Media Taps Joe Simon as Chief Technology Officer (EXCLUSIVE)

    Joe Simon has been tapped as chief technology officer at Vice Media. The newly created role will include oversight of data analytics, engineering, information technology, media operations, media technology, post production, and systems management. Prior to Vice, Simon spent three years as Encompass Digital Media’s chief operating officer. Previously he held the chief technology officer [...]

  • att_logo

    AT&T Suspends YouTube Ad Spending as Boycott Over 'Pedophilia' Videos Scandal Widens

    AT&T, one month after it thought it was safe to advertise on YouTube again, said it is pulling all advertising spending from the world’s biggest video platform. The telco joins a boycott by marketers alarmed by the discovery that a secret group of child predators has been using YouTube to make sexual comments about kids. [...]

  • VR Pop-Up Opens Doors in Manhattan

    Future of Storytelling Pop-Up VR Arcade Is Coming to Manhattan

    Manhattan is getting a location-based virtual reality (VR) pop-up, courtesy of Future of Storytelling: The temporary Story Arcade will open its doors in the Starrett-Lehigh building this coming Saturday, and host a number of VR experiences, including Felix & Paul Studio’s “Traveling While Black,” Fable’s “Wolves in the Walls” and MWM Interactive’s immersive theater VR [...]

  • Amy Winehouse

    Amy Winehouse Hologram Tour Canceled Over 'Challenges and Sensitivities'

    Amy Winehouse will not be “Back to Black” in a holographic live tour after all. The late British singer, who died in 2011, was to be featured in a stage show slated to launch near the end of 2019. But the producer of the show, BASE Hologram, has indefinitely postponed plans for the Winehouse show, [...]

  • Jennifer Lopez

    Jennifer Lopez Joins TikTok App to Promote NBC's 'World of Dance'

    Jennifer Lopez is the latest celebrity to hop on TikTok, the short-form video app owned by Chinese internet giant ByteDance — more proof of the app’s growing traction, and reflective of media companies’ desire to reach its young-skewing base. Lopez had a very specific aim: to get fans excited about “World of Dance,” the NBC [...]

  • HTC Vive Announces Focus Plus VR

    HTC Vive Announces Focus Plus VR Headset With Dual 6DoF Controllers

    HTC Vive revealed its latest standalone virtual reality headset on Thursday. The Vive Focus Plus upgrades the company’s existing headset by incorporating dual six-degrees-of-freedom (6DoF) controllers, promising users the same freedom as PC VR devices. Adding the second controller will also make it easier for developers to port existing PC VR content, while making it [...]

More From Our Brands

Access exclusive content