×
You will be redirected back to your article in seconds

Facebook’s WhatsApp Launches Its Own Snapchat Stories Clone

Next up in Facebook’s quest to clone and undermine Snapchat is WhatsApp: The popular messaging app launched a new feature called Status Monday that is basically a Snapchat Stories clone, with a few Whatsapp-specific tweaks.

The new feature lets uses share photos and videos with their contacts, complete with captions, drawings and stickers. Images disappear after 24 hours, and viewers can quickly tap through them to see what their friends have been up to.

That’s all very much like Snapchat’s Stories format, but WhatsApp is giving Status a privacy twist. The app, which is known for its end-to-end encryption of chat messages, is also encrypting each and every images shared. This means that WhatsApp, or anyone else listening in, won’t be able to figure out what anyone is sharing with their friends.

WhatsApp isn’t the first Facebook-owned app to liberally borrow from Snapchat. Instagram added its own Stories feature last August. At the time, Instagram’s head of product Kevin Weil admitted freely that the feature was inspired by Snapchat, telling Variety during an interview: “Stories is going to be a format that a lot of experiences are going to adopt over time.”

Weil wasn’t wrong, at least when it comes to Facebook’s apps. In January, the company began to test sharing Stories via its main app. Now, WhatsApp is using the same format as well. And borrowing from Snapchat seems to be working for Facebook; the company revealed earlier this year that more than 150 million Instagram users look at Stories every day.

More Digital

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • crunchyroll logo

    Crunchyroll Raises Subscription Price to $7.99

    AT&T-owned anime subscription video service Crunchyroll is raising its monthly subscription price from $6.95 to $7.99 a month, it announced in an email to members Friday. It’s the service’s first price increase ever, according to a spokesperson. The new pricing will go into effect on May 1 for new subscribers, while existing members will see [...]

  • StyleHaul

    StyleHaul Shuts Down U.S. Operations, Lays Off About 65 Employees

    The axe is falling on StyleHaul: The fashion, beauty and lifestyle digital media and marketing company owned by RTL Group is shuttering U.S. operations, resulting the layoff of around 65 employees. StyleHaul offices in L.A., with about 55 employees, and in New York City, with around 10 staffers, are closing. RTL said StyleHaul’s U.K. operations, [...]

  • Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown, a leading platform for letting music fans know about upcoming concerts by their favorite artists, has acquired Hypebot, a news site publishing stories about the music industry and technology, and its sister site MusicThinkTank. “I’m proud to share that Hypebot and MusicThinkTank have been acquired by Bandsintown,” wrote Bruce Houghton, the founder of the [...]

  • Vertigo Games Believes ‘Location-Based Virtual Reality’

    Vertigo Games Believes ‘Location-Based Virtual Reality’ Is Future of VR

    As virtual reality becomes more and more available, many developers are looking for new frontiers to expand the experiences offered by the tech. For Netherlands-based Vertigo Games, that next frontier is what they call “location-based virtual reality.” It’s essentially high-quality VR experiences where players aren’t tethered to a PC or even to the confines of [...]

  • GDC 2019: Google's Play For Gaming

    GDC 2019: Google's Play for Gaming Ubiquity, Rise of Ray Tracing, Store Wars

    The Game Developers Conference finished up Friday evening, wrapping one of the most exciting GDCs in recent memory with Google’s splashy entrance into AAA video gaming, the emergence of real-time ray tracing as a compelling technology for film, TV, and games, and the growing war between two global estore powerhouses: Valve’s Steam and the Epic [...]

More From Our Brands

Access exclusive content