×
You will be redirected back to your article in seconds

Darth Vader to Lead ‘Star Wars’ Virtual Reality Story

Lucasfilm is working on a “Star Wars” virtual reality project that doesn’t have a name, release date or even a specific genre yet, but it does have a subject: Darth Vader.

The company announced a virtual reality project, which will be an addition to the “Star Wars” canon, at the Star Wars Celebration in London this weekend. The story will reveal new aspects of the famous villain’s past, as well as try to push the boundaries of storytelling.

The project is being developed by Lucasfilm’s ILMxLAB, a division that combines VFX house Industrial Light & Magic with Skywalker Sound and the “Star Wars” story group. “Man of Steel” and “Batman Begins” scribe David S. Goyer, who also penned “Call of Duty: Black Ops,” is writing the script, and previewed the project at the big celebration.

“What character is so iconic that we need to know more? [Where] we can’t sleep at night and want to experience things that can’t be experienced in film, or can’t be experienced in a novel,” Goyer said, according to Entertainment Weekly. “And we came up with … this person.”

Lucasfilm also rolled out a teaser for the project via the event’s live stream. Goyer made it clear that they were still very much working out the details; he added that he wasn’t even sure if participants should be called “viewers” or “players.” “You don’t play it. You be it. You’re in it. You’re part of the story,” he said.

“The world I came up with, that I’m pushing, is you are ‘the visitor’ – the visitor in this story that’s happening around you that you may have some effect on,” he added.

Other characters from the “Star Wars” galaxy will also apparently appear in the project. Goyer said it’s still another year or two from being released.

More Digital

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • crunchyroll logo

    Crunchyroll Raises Subscription Price to $7.99

    AT&T-owned anime subscription video service Crunchyroll is raising its monthly subscription price from $6.95 to $7.99 a month, it announced in an email to members Friday. It’s the service’s first price increase ever, according to a spokesperson. The new pricing will go into effect on May 1 for new subscribers, while existing members will see [...]

  • StyleHaul

    StyleHaul Shuts Down U.S. Operations, Lays Off About 65 Employees

    The axe is falling on StyleHaul: The fashion, beauty and lifestyle digital media and marketing company owned by RTL Group is shuttering U.S. operations, resulting the layoff of around 65 employees. StyleHaul offices in L.A., with about 55 employees, and in New York City, with around 10 staffers, are closing. RTL said StyleHaul’s U.K. operations, [...]

  • Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown, a leading platform for letting music fans know about upcoming concerts by their favorite artists, has acquired Hypebot, a news site publishing stories about the music industry and technology, and its sister site MusicThinkTank. “I’m proud to share that Hypebot and MusicThinkTank have been acquired by Bandsintown,” wrote Bruce Houghton, the founder of the [...]

  • Vertigo Games Believes ‘Location-Based Virtual Reality’

    Vertigo Games Believes ‘Location-Based Virtual Reality’ Is Future of VR

    As virtual reality becomes more and more available, many developers are looking for new frontiers to expand the experiences offered by the tech. For Netherlands-based Vertigo Games, that next frontier is what they call “location-based virtual reality.” It’s essentially high-quality VR experiences where players aren’t tethered to a PC or even to the confines of [...]

  • GDC 2019: Google's Play For Gaming

    GDC 2019: Google's Play for Gaming Ubiquity, Rise of Ray Tracing, Store Wars

    The Game Developers Conference finished up Friday evening, wrapping one of the most exciting GDCs in recent memory with Google’s splashy entrance into AAA video gaming, the emergence of real-time ray tracing as a compelling technology for film, TV, and games, and the growing war between two global estore powerhouses: Valve’s Steam and the Epic [...]

More From Our Brands

Access exclusive content