×
You will be redirected back to your article in seconds

Vudu Launches ‘Share My Movies’ Program with UltraViolet

Walmart’s online video service Vudu is looking to make its digital libraries more attractive for users, with the service launching a “Share My Movies” program.

The lending option, which Vudu designed with UltraViolet, will allow members to share their movies with up to five people for the first time.

The program is a clever way for Vudu to sign up more members, especially if current users want to share their purchases with friends or family members that don’t yet have a Vudu account. Until now, Vudu users have been sharing their account passwords to let others watch titles they’ve bought.

The timing also comes as more consumers are buying digital copies of movies and TV shows than ever; they spent a little more than $1 billion last year on such purchases, according to the Digital Entertainment Group.

To share titles, people need to be invited to access a person’s account and are sent a link to create a Vudu account. The sharer’s UltraViolet movies and TV shows then appear in the My Vudu page.

In addition to digital purchases, “Share My Movies” also applies to DVDs and Blu-ray movies available at a Walmart stores that come with an UltraViolet digital copy.

“We’re constantly looking for ways to unlock more value from your movie purchases -– from providing free Vudu digital copies with most new movie releases sold at Walmart, to our in-store and online disc-to-digital service that allows you to convert the physical movies you already own into a digital copy you can watch on virtually any device,” the company said in a blog post on Wednesday. “We know you’ve spent a significant amount of money and time building your collection and have plenty more films to add to it. Share My Movies by VUDU is another way we’re helping you get the most out of your collection.”

More Digital

  • Google Stadia is a Net Neutrality

    Google Stadia is a Net Neutrality Nightmare

    At the Game Developers Conference (GDC) this year, Google announced that it has taken up the long and ever-lengthening dream of the video game streaming service. Meant to replace the hefty, pricey, altogether confounding experience of buying and using various gaming hardware, Google Stadia will run video games on Google’s own hardware in a server [...]

  • crunchyroll logo

    Crunchyroll Raises Subscription Price to $7.99

    AT&T-owned anime subscription video service Crunchyroll is raising its monthly subscription price from $6.95 to $7.99 a month, it announced in an email to members Friday. It’s the service’s first price increase ever, according to a spokesperson. The new pricing will go into effect on May 1 for new subscribers, while existing members will see [...]

  • StyleHaul

    StyleHaul Shuts Down U.S. Operations, Lays Off About 65 Employees

    The axe is falling on StyleHaul: The fashion, beauty and lifestyle digital media and marketing company owned by RTL Group is shuttering U.S. operations, resulting the layoff of around 65 employees. StyleHaul offices in L.A., with about 55 employees, and in New York City, with around 10 staffers, are closing. RTL said StyleHaul’s U.K. operations, [...]

  • Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown Platform Acquires Hypebot, MusicThinkTank

    Bandsintown, a leading platform for letting music fans know about upcoming concerts by their favorite artists, has acquired Hypebot, a news site publishing stories about the music industry and technology, and its sister site MusicThinkTank. “I’m proud to share that Hypebot and MusicThinkTank have been acquired by Bandsintown,” wrote Bruce Houghton, the founder of the [...]

  • Vertigo Games Believes ‘Location-Based Virtual Reality’

    Vertigo Games Believes ‘Location-Based Virtual Reality’ Is Future of VR

    As virtual reality becomes more and more available, many developers are looking for new frontiers to expand the experiences offered by the tech. For Netherlands-based Vertigo Games, that next frontier is what they call “location-based virtual reality.” It’s essentially high-quality VR experiences where players aren’t tethered to a PC or even to the confines of [...]

  • GDC 2019: Google's Play For Gaming

    GDC 2019: Google's Play for Gaming Ubiquity, Rise of Ray Tracing, Store Wars

    The Game Developers Conference finished up Friday evening, wrapping one of the most exciting GDCs in recent memory with Google’s splashy entrance into AAA video gaming, the emergence of real-time ray tracing as a compelling technology for film, TV, and games, and the growing war between two global estore powerhouses: Valve’s Steam and the Epic [...]

More From Our Brands

Access exclusive content