You will be redirected back to your article in seconds

Autodesk to Acquire Shotgun Software

Software giant will accelerate development of production management, cloud-computing apps

Seeking to ramp up cloud-computing services for entertainment production, Shotgun Software has agreed to be acquired by software giant Autodesk.

Shotgun makes popular production-management software that helps production, post and visual effects coordinate their efforts. By using cloud computing, Shotgun empowers far-flung facilities and locations to work closely together. Companies using Shotgun include DreamWorks Animation, Framestore, Illumination Mac Guff, Blizzard, Microsoft, Walt Disney Animation, Double Negative and Ubisoft.

Autodesk publishes some of the most important software apps for entertainment content creation, including Maya, SoftImage and MotionBuilder. Shotgun will remain an independent brand within Autodesk’s Media and Entertainment division and keep keep its HQ in Venice, Calif., though it will relocate from its current address to Autodesk’s nearby offices. Most of  Shotgun’s engineers and employees will make the move to Autodesk, though Shotgun CEO and co-founder Don Parker said, “A couple of people will go on to new adventures.”

Both companies agree the goal of the merger is to bring more resources to bear on improving Shotgun’s offerings and accelerate development.

Parker himself is not under contract, but intends to remain with Shotgun “until we’re finished.”

“I’m in because I’m really passionate about what we’re building for the industry,” Parker said.

Chris Bradshaw, VP of Media and Entertainment for Autodesk, said, “We’re hoping Don stays until he’s 65 and completes the vision he started for the company. There’s lots of work to do.”

Initially, Shotgun software users will experience business as usual, promise both companies. Over the coming months, though, Shotgun customers should expect to see a rapid increase in the pace of development and more improvements, more quickly.

Parker told Variety he didn’t set out to merge with another company. “About a year ago we felt we really needed to accelerate our development. Our goal was to accelerate development by expanding the size of our engineering team.” At the same time, Autodesk was hearing from customers that it needed something for production management.

“Clients are struggling to keep things on schedule and on budget as things grow more complicated,” said Maurice Patel, entertainment industry manager for Autodesk. With the merger, he said, “We’ll be adding our internal cloud and production management team to (Shotgun’s).”

Said Parker: “We realized through an acquisition we could triple our engineering team, so that’s what we decided to do.”

Autodesk, which had already invested in Shotgun, will acquire all shares from the current four owners, including Parker. The acquisition is scheduled to close by July 31.





Popular on Variety

More Digital

  • Netflix-logo-N-icon

    Netflix Is Testing Human-Curated 'Collections'

    Netflix, a company powered by the strategic use of data, relies on artificial intelligence to suggest new content that its streaming customers are likely to be interested in. Now it’s looking to potentially add a human touch: The company has launched a limited-scale test of “Collections,” a new feature that presents groups of movies and [...]

  • wolves in the walls emmy

    Neil Gaiman VR Experience 'Wolves in the Walls' Wins Primetime Emmy

    “Wolves in the Walls,” the virtual reality (VR) experience based on Neil Gaiman’s children’s book by the same name, has been awarded with a Primetime Emmy for outstanding innovation in interactive media. The experience has been produced by San Francisco-based immersive entertainment startup Fable, which puts a big effort on making the viewer a participating [...]

  • The Void San Francisco

    The Void Teams Up With Sony Pictures for New Location-Based VR Experience

    James Murdoch-backed virtual reality (VR) startup The Void has teamed up with Sony Pictures Virtual reality to produce a new location-based VR experience, according to Curtis Hickman, the startup’s chief creative officer. Hickman revealed the partnership in a conversation with Variety this week, during which he also outlined plans to bring more original IP to [...]

  • US President Donald J. Trump speaks

    Apple Stock Down 4.6% After Trump ‘Orders’ Companies to Leave China

    Apple’s share price was down around 4.6% Friday at the close of the market, to $202.64 per share, after President Trump took to Twitter to “order” U.S. companies to leave China. The slide came amid a market-wide sell-off, with the NASDAQ sliding 3%, and the Dow dropping 623 points. Trump’s edict was a response to [...]

  • Former head of CAA China Peter

    Peter Loehr to Spearhead Asia Expansion of Genies Avatar Venture (EXCLUSIVE)

    Peter Loehr, the former head of CAA in China, and seasoned music executive John Possman have been tapped by digital avatar company Genies to lead its expansion into Asia. The company’s proprietary avatar technology allows users to express ideas, thoughts and feelings in a different way from text, audio and video. Within the app and [...]

  • Tim Connolly - Quibi

    Quibi Head of Partnerships and Advertising Tim Connolly Departs

    Tim Connolly, the former Hulu exec who joined Quibi last year as head of partnerships and advertising, is leaving the mobile TV subscription startup founded by Jeffrey Katzenberg. Connolly’s exit comes eight months ahead of Quibi’s planned April 2020 debut. A Quibi rep declined to comment on his departure, which was first reported by Business [...]

More From Our Brands

Access exclusive content