Microsoft reintroduces the world to Milo

Milo  

When Microsoft announced the Xbox 360 motion sensor controller
that’s now known as Kinect, the demo that had everyone talking was Peter
Molyneux’s “Milo”. Shown in a video (and, later, via a select number of live demonstrations), the
onscreen 11-year old boy interacted and chatted with a human player and showed
remarkable artificial intelligence.

Milo’s been silent since then, but Molyneux brought him back
out recently at the TED conference. A video of his presentation at that event
has just been released and it’s worth 10 minutes of your time.

In the past year, the character has matured tremendously.
Game elements are now visible (whereas before, it was an obvious tech demo with
no play mechanic attached). Milo, as shown at TED, is a British boy who has
moved to the U.S. and dreams you up as an imaginary friend.

Milo’s intelligence will live in the cloud, meaning his
interaction with any player could refine his interaction with others. He will,
says Molyneux, learn as you play, recognizing more words and objects as playtime
increases.

Microsoft has not formally announced a game around Milo, but
Molyneux let the word drop in 2009 that he was hoping to build a game around
the tech – and there’s no way the Redmond-based company would let one of their
top developers spend this much time on a flight of fancy. Perhaps we’ll hear
more at next year’s E3.

Kinect, meanwhile, will launch in November – sans Milo. 

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