The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…
Former Sony Pictures Digital prexy Yair Landau has lined up some powerful partners for his next project.
Disney's storied R&D operations are getting a big infusion of brainpower through a wide-ranging research initiative unveiled Monday by Disney and Pixar Animation Studios prexy Ed Catmull.
Disney is ramping up its quest for innovative technologies, while Pixar is keen to keep traditional studio thinking out of its innovation process.
Acting and visual effects sometimes seem hopelessly incompatible. Acting is an organic, spontaneous craft, while vfx uses technology and thrives on meticulous planning. Acting depends on human beings…
The "convergence" of movies and videogames may be as much hype as reality when it comes to both industries' everyday business, but artists from both will be literally converging at Siggraph.
If a robot is to save mankind, then it had better look the part. Optimus Prime, the lead robot battling evil in the film "Transformers," appeared too weak in its initial design, thought Keiji…
When CG crews return to beloved characters on films like "Shrek the Third" and "Spider-Man 3" they face two great challenges -- incorporating the new tools and techniques developed between the…
Good storytelling breeds good synergies. That was the message of Disney Imagineering VP and executive designer Joe Rohde on Monday as he kicked off the 33rd annual Siggraph computer graphics…
The march of progress in the visual effects world has been like something out of King Arthur: a succession of quests for the next holy grail. But one by one, the challenges of rendering realistic…