From the early days of Pong onward, millions of gamers have been entertained by animation that changes instantly in response to the player's every move, event though such real-time graphics have…
Animators know to beware the "uncanny valley," where characters are too realistic to be "cartoony" but not lifelike enough to be appealing.
Disney has been a pioneer in the current 3-D wave, but to date it has converted only one of its library titles to stereo, "The Nightmare Before Christmas."
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Long the dominant show and conference in the computer graphics world, Siggraph has found itself competing with government-funded German event FMX.
The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…
Former Sony Pictures Digital prexy Yair Landau has lined up some powerful partners for his next project.
Disney's storied R&D operations are getting a big infusion of brainpower through a wide-ranging research initiative unveiled Monday by Disney and Pixar Animation Studios prexy Ed Catmull.
Disney is ramping up its quest for innovative technologies, while Pixar is keen to keep traditional studio thinking out of its innovation process.
Acting and visual effects sometimes seem hopelessly incompatible. Acting is an organic, spontaneous craft, while vfx uses technology and thrives on meticulous planning. Acting depends on human beings…
The "convergence" of movies and videogames may be as much hype as reality when it comes to both industries' everyday business, but artists from both will be literally converging at Siggraph.