Since the digital revolution in vfx and animation, much of what has set the top shops apart has been their "special sauce" -- proprietary, inhouse software tools that let them create images their…
The hot tech trend at Siggraph '09 is high-speed graphics, especially real-time animation, which brings videogame speed to CGI for animation and visual effects. Talk of real-time animation for…
NEW ORLEANS -- In his Siggraph day-two keynote address, "Spore" creator Will Wright laid out the beginnings of a "unified theory of entertainment" and challenged the gathering to look toward a future…
An expert panel of jury members selected the winners out of hundreds of submissions from all over the world and ranging in experience levels from professional studios to students.
In the first keynote address by a soundman at the Siggraph computer graphics conference, sound designer Randy Thom told a packed crowd that creative use of sound is key to making a long-remembered…
From the early days of Pong onward, millions of gamers have been entertained by animation that changes instantly in response to the player's every move, event though such real-time graphics have…
Animators know to beware the "uncanny valley," where characters are too realistic to be "cartoony" but not lifelike enough to be appealing.
Disney has been a pioneer in the current 3-D wave, but to date it has converted only one of its library titles to stereo, "The Nightmare Before Christmas."
Long the dominant show and conference in the computer graphics world, Siggraph has found itself competing with government-funded German event FMX.
The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…