An expert panel of jury members selected the winners out of hundreds of submissions from all over the world and ranging in experience levels from professional studios to students.
In the first keynote address by a soundman at the Siggraph computer graphics conference, sound designer Randy Thom told a packed crowd that creative use of sound is key to making a long-remembered…
From the early days of Pong onward, millions of gamers have been entertained by animation that changes instantly in response to the player's every move, event though such real-time graphics have…
Animators know to beware the "uncanny valley," where characters are too realistic to be "cartoony" but not lifelike enough to be appealing.
Disney has been a pioneer in the current 3-D wave, but to date it has converted only one of its library titles to stereo, "The Nightmare Before Christmas."
Long the dominant show and conference in the computer graphics world, Siggraph has found itself competing with government-funded German event FMX.
The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…
Former Sony Pictures Digital prexy Yair Landau has lined up some powerful partners for his next project.
Disney's storied R&D operations are getting a big infusion of brainpower through a wide-ranging research initiative unveiled Monday by Disney and Pixar Animation Studios prexy Ed Catmull.
Disney is ramping up its quest for innovative technologies, while Pixar is keen to keep traditional studio thinking out of its innovation process.