This year's E3 will be as big as ever, but don't expect any mammoth announcements on the hardware front.
Game geeks who once wouldn't dare test their hand-to-eye coordination beyond the basement are now enjoying the red-carpet treatment. With the competitive stakes higher than ever in the $11 billion…
With today's games creating increasingly realistic animation and rendering in real time, more technology that originated in games is influencing the way animation and effects are being done in film…
In online gaming, the phrase these days is very much wait and see.
While the TV industry increasingly worries about the disappearance of young males from the ratings, the vidgame industry has a similar, long-established problem: Where are the girls?
With average video-game development costs quickly approaching the realm of small film budgets, game publishers are starting to feel a lot of the same pressures their Hollywood counterparts feel.
Of the 10 top-selling games in 2003, there were four adaptations of entertainment properties, six game franchise sequels -- and zero new original game properties.
Production-management shingle Circle of Confusion and videogame company Backbone Entertainment are developing film and comicbook versions of "Death, Jr.," a Backbone property being developed as a…
Sony and Nintendo are preparing to go head-to-head in the handheld market. Vidgame giants both revealed new mobile gaming devices Tuesday as vidgame pros from around the world converged on Los…
IFilm is talking to online media company CNET Networks about an acquisition in the neighborhood of $10 million. An iFilm spokeswoman declined to comment, but a source close to the company said iFilm…
The game isn't expected to hit store shelves until early next year, but Glen Morgan and James Wong are readying to adapt Sammy Studios' horror Western "Darkwatch: Curse of the West" into a film.