Thanks to his hugely popular "Guitar Hero" and "Rock Band," both of which his studio created, Rigopulos has inspired geeky gamers everywhere to get off the couch and live out their musical fantasies.
Atari's "E.T." fiasco notwithstanding, Spielberg has been extremely savvy about the gaming market, licensing tie-ins to such films as "Raiders of the Lost Ark" long before the medium was fashionable.
Since joining EA in 2001, music and marketing exec Schnur has been ahead of the curve, radically transforming the industry's perception of videogames from simple licensing opportunities to a series…
Designer Wright, who got his start in robotics, is best known for creating the hugely popular player-as-God "Sim" series. "Will and I have a nice complementary set of skills in terms of his vision…
Ryan found himself at the center of two of the biggest vidgame stories of 2007. First, the head of Bungie Studios saw his company's "Halo 3" break records by grossing $300 million worldwide in its…
Leading North America's largest videogame publisher is easily one of the biggest financial and strategic challenges in the business world.
Just a year ago, reports indicated that Midway Games, bleeding red ink, was the primary cause of tension between Sumner Redstone, who owns 87% of the struggling midsize publisher, and his daughter…
Legendary Pictures topper Tull was already an important figure to gamers after his company licensed megahit "Warcraft" to turn it into a film. Last year he brought his film company's private equity…
With its 10 million-plus subscribers, each of whom pays about $15 per month to play, Blizzard's "World of Warcraft" is the most financially successful videogame of all time.
Moledina believes being an information junkie prepared him to take on the role of executive director of the Game Developers Conference.