As CG toon studios go, Sony Pictures Animation is quite young -- and so is its new president of production. But don't let 29-year-old Hannah Minghella's youth fool you.
Gamers and the people who design for them are after one thing above all: immersiveness. Everyone wants the most consuming, complete experience possible.
Monday night at Siggraph, several companies, including visual effects shop CafeFX, pooled their resources to throw a huge party on the USS Midway, complete with DJ, open bars, and fireworks off the…
In the future, audiences won't want to simply watch characters, but to control them -- and their environments.
When DreamWorks Animation rookie Olivier Staphylas started at the Glendale, Calif., facility, the young Gaul might have expected to feel homesick. But far from it: He speaks enthusiastically of the…
Any doubts that a new digital toon boom has started will be dispelled within a year as a flood of new computer-generated, or at least computer-enabled, films race to the bigscreen.
While creating the fur for the first "Stuart Little" took a lot of hard work, the animators at Sony Pictures Imageworks discovered it would take a lot more effort to create the feathers for two of…
Arriving on the backs of the realistic animals in "Stuart Little 2," the monsters of "Lord of the Rings" and the digital doubles of "Spider-Man" and "Star Wars: Episode II -- Attack of the Clones,"…
If the vidgames hitting store shelves are beginning to resemble pricey Hollywood productions, it's not a coincidence. The gaming biz's biggest publishers are relying more on traditional entertainment…
At Siggraph, Digital Domain's Brad Parker reveals a myriad of digital techniques used to make actor Jeremy Irons' face age and decay right before the audience's eyes in "The Time Machine," including…
Siggraph travels to Texas this year, but Hollywood's influence goes with it. Big-ticket CG characters will be on display -- from "Star Wars: Episode II's" digital Yoda to the pixel menageries in the…