As CG toon studios go, Sony Pictures Animation is quite young -- and so is its new president of production. But don't let 29-year-old Hannah Minghella's youth fool you.
Gamers and the people who design for them are after one thing above all: immersiveness. Everyone wants the most consuming, complete experience possible.
Monday night at Siggraph, several companies, including visual effects shop CafeFX, pooled their resources to throw a huge party on the USS Midway, complete with DJ, open bars, and fireworks off the…
In the future, audiences won't want to simply watch characters, but to control them -- and their environments.
When DreamWorks Animation rookie Olivier Staphylas started at the Glendale, Calif., facility, the young Gaul might have expected to feel homesick. But far from it: He speaks enthusiastically of the…
Improvements in Industrial Light & Magic's proprietary skin animation techniques will be explained by tech wizard Cary Phillips, who spearheaded the award-winning Cari software used in the new "Star…
At Siggraph, Digital Domain's Brad Parker reveals a myriad of digital techniques used to make actor Jeremy Irons' face age and decay right before the audience's eyes in "The Time Machine," including…
While creating the fur for the first "Stuart Little" took a lot of hard work, the animators at Sony Pictures Imageworks discovered it would take a lot more effort to create the feathers for two of…
Siggraph travels to Texas this year, but Hollywood's influence goes with it. Big-ticket CG characters will be on display -- from "Star Wars: Episode II's" digital Yoda to the pixel menageries in the…
With CG characters abounding at Siggraph, it's not surprising that virtual clothing is a hot topic, represented by several proprietary strategies. Sony Imageworks is showing work from both…