As CG toon studios go, Sony Pictures Animation is quite young -- and so is its new president of production. But don't let 29-year-old Hannah Minghella's youth fool you.
Gamers and the people who design for them are after one thing above all: immersiveness. Everyone wants the most consuming, complete experience possible.
Monday night at Siggraph, several companies, including visual effects shop CafeFX, pooled their resources to throw a huge party on the USS Midway, complete with DJ, open bars, and fireworks off the…
In the future, audiences won't want to simply watch characters, but to control them -- and their environments.
When DreamWorks Animation rookie Olivier Staphylas started at the Glendale, Calif., facility, the young Gaul might have expected to feel homesick. But far from it: He speaks enthusiastically of the…
With CG characters abounding at Siggraph, it's not surprising that virtual clothing is a hot topic, represented by several proprietary strategies. Sony Imageworks is showing work from both…
Arriving on the backs of the realistic animals in "Stuart Little 2," the monsters of "Lord of the Rings" and the digital doubles of "Spider-Man" and "Star Wars: Episode II -- Attack of the Clones,"…
Any doubts that a new digital toon boom has started will be dispelled within a year as a flood of new computer-generated, or at least computer-enabled, films race to the bigscreen.
If the vidgames hitting store shelves are beginning to resemble pricey Hollywood productions, it's not a coincidence. The gaming biz's biggest publishers are relying more on traditional entertainment…
Improvements in Industrial Light & Magic's proprietary skin animation techniques will be explained by tech wizard Cary Phillips, who spearheaded the award-winning Cari software used in the new "Star…