As CG toon studios go, Sony Pictures Animation is quite young -- and so is its new president of production. But don't let 29-year-old Hannah Minghella's youth fool you.
Gamers and the people who design for them are after one thing above all: immersiveness. Everyone wants the most consuming, complete experience possible.
Monday night at Siggraph, several companies, including visual effects shop CafeFX, pooled their resources to throw a huge party on the USS Midway, complete with DJ, open bars, and fireworks off the…
In the future, audiences won't want to simply watch characters, but to control them -- and their environments.
When DreamWorks Animation rookie Olivier Staphylas started at the Glendale, Calif., facility, the young Gaul might have expected to feel homesick. But far from it: He speaks enthusiastically of the…
Arriving on the backs of the realistic animals in "Stuart Little 2," the monsters of "Lord of the Rings" and the digital doubles of "Spider-Man" and "Star Wars: Episode II -- Attack of the Clones,"…
Any doubts that a new digital toon boom has started will be dispelled within a year as a flood of new computer-generated, or at least computer-enabled, films race to the bigscreen.
If the vidgames hitting store shelves are beginning to resemble pricey Hollywood productions, it's not a coincidence. The gaming biz's biggest publishers are relying more on traditional entertainment…
Improvements in Industrial Light & Magic's proprietary skin animation techniques will be explained by tech wizard Cary Phillips, who spearheaded the award-winning Cari software used in the new "Star…
At Siggraph, Digital Domain's Brad Parker reveals a myriad of digital techniques used to make actor Jeremy Irons' face age and decay right before the audience's eyes in "The Time Machine," including…