An expert panel of jury members selected the winners out of hundreds of submissions from all over the world and ranging in experience levels from professional studios to students.
From the early days of Pong onward, millions of gamers have been entertained by animation that changes instantly in response to the player's every move, event though such real-time graphics have…
Animators know to beware the "uncanny valley," where characters are too realistic to be "cartoony" but not lifelike enough to be appealing.
Disney has been a pioneer in the current 3-D wave, but to date it has converted only one of its library titles to stereo, "The Nightmare Before Christmas."
Long the dominant show and conference in the computer graphics world, Siggraph has found itself competing with government-funded German event FMX.
The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…
While live-action filmmakers are mostly still pondering stereoscopic 3-D, the stereo revolution is sweeping animation. The biggest CGI animation studios -- Disney/Pixar, DreamWorks, Fox/Blue Sky -…
Siggraph is a computer graphics event, yet tomorrow night it will devote an entire evening to celebrating the work of a man who tried to make computer graphics unnecessary.
As CG toon studios go, Sony Pictures Animation is quite young -- and so is its new president of production. But don't let 29-year-old Hannah Minghella's youth fool you.
Gamers and the people who design for them are after one thing above all: immersiveness. Everyone wants the most consuming, complete experience possible.