In a talk at the Siggraph conference Sunday, Walt Disney Animation Studios' chief technical officer laid out the thinking behind the studio's feature strategy. Bottom line: The average number of…
When the original "Tron" debuted in 1982, it wowed gamers and sci-fi fans with its vision of a world "inside the computer."
The hot tech trend at Siggraph '09 is high-speed graphics, especially real-time animation, which brings videogame speed to CGI for animation and visual effects. Talk of real-time animation for…
An expert panel of jury members selected the winners out of hundreds of submissions from all over the world and ranging in experience levels from professional studios to students.
From the early days of Pong onward, millions of gamers have been entertained by animation that changes instantly in response to the player's every move, event though such real-time graphics have…
Animators know to beware the "uncanny valley," where characters are too realistic to be "cartoony" but not lifelike enough to be appealing.
Disney has been a pioneer in the current 3-D wave, but to date it has converted only one of its library titles to stereo, "The Nightmare Before Christmas."
Long the dominant show and conference in the computer graphics world, Siggraph has found itself competing with government-funded German event FMX.
The thousands of CGI enthusiasts and jobhunters making their pilgrimage to the 36th Siggraph conference in New Orleans will find a change in companies' strategy when they arrive.
Almost all 3-D wide releases also go out in a 2-D version these days. But as "G-Force" director Hoyt Yeatman realized, "The 3-D movie is a completely different movie -- I don't think even the studio…
While live-action filmmakers are mostly still pondering stereoscopic 3-D, the stereo revolution is sweeping animation. The biggest CGI animation studios -- Disney/Pixar, DreamWorks, Fox/Blue Sky -…