The world of Neill Blomkamp's "Elysium" was conceived in part by the great visual futurist Syd Mead, and in part by production designer Philip Ivey. It was then up to Peter Muyzers' vfx team to realize the concepts, especially where that world couldn't be built as a set. "The amount of objects we had to build in CG was astronomical, to the point where our rendering software started breaking down," Muyzers says. The software companies "would come back and say 'What are you guys doing? This is insane.' But that was what was required to bring this world to life and to provide so much detail within that world."