The relationship between Hollywood studios and videogame publishers is evolving, but gamemakers at Thursday's 16th annual Dice Awards in Las Vegas say there's still a distance between the two.
The best videogames of 2012 weren't found on store shelves, but they could be downloaded.
The bulk of the media focus in the videogame world might be on the mobile and consoles, but Valve Software co-founder Gabe Newell thinks they're looking at the wrong platform.
The Halo franchise is one of the biggest in the videogame world, but when series creator Bungie Studios walked away from the series after 2010's "Halo: Reach," it left Microsoft with a problem.
While J.J. Abrams' Bad Robot and Valve Software are planning to develop films around the developer's "Half-Life" and "Portal" franchises, Trion Worlds and Syfy have a warning for them: It's not as…
This year's Hall of Fame and Pioneer honorees have helped shape the industry.
Any console going up against Sony, Nintendo and Microsoft faces an enormous challenge. And no one knows that better than Ouya founder Julie Uhrman.
The videogame industry might have taken in nearly $15 billion in the U.S. last year, but one of the industry's more controversial developers thinks the industry needs to reinvent itself if it wants…
When Glen Schofield looks for inspiration, he often turns to Hollywood, the co-founder and general manager of Sledgehammer Games told an audience in a Wednesday talk at this year's D.I.C.E. Summit in…
THQ, once the third-largest publisher in the videogame industry, is no more.