While there has been a lot of talk about the future of 3D in gaming, Nintendo on Tuesday made the clearest statement yet that the technology is about to become a major factor.
If you thought Microsoft's multi-million dollar Cirque du Soleil backed introduction of Kinect, its gesture-recognition controller, was extravagant, you ain't seen nothing yet.
Richard Branson has a history of turning industries on their ear. And now he has his eyes set on the video game world.
The acne-ridden teenage slacker gamer has long been a media cliche, but new demographic data shows just how far off those assumptions were.
The videogame industry has one mission in mind during next week's Electronic Entertainment Expo: It needs to impress.
The founders of two of the Internet's highest profile ventures are getting into the music business.
Core gamers are the lifeblood of the video game industry, buying more titles and playing more frequently than anyone else.
Two of the most visible faces in Microsoft's entertainment and devices division are leaving the company.
Five years ago, the relationship between the videogame world and major studios was pretty straightforward. Hollywood made movies -- and game companies licensed those films to create games.
Stereoscopic 3D gaming hasn't really caught on, but it has certainly captured its share of headlines.