Charlie Collier is a big believer in the power of circles. That’s why he has a round, rather than rectangular, table in his office to facilitate meetings and brainstorming sessions. It’s a subtle but significant difference when people face one another rather than looking toward the head of the table. “You get a better dialogue when you’re in a space with no delineations, no obvious head,” he says, running his fingers over the smooth granite top of the table in his office. “At one of these tables we came up with the idea for ‘Talking Dead.’ ”
EMPIRE: The view from Collier’s office in Gotham’s Penn Plaza looks out at the Empire State Building, which offers him a sense of place and possibilities. So do photos of his four children — particularly a series of pics taken every few years of them lying head-to-head on a wooden deck. It’s a reminder that he wants to be home most nights to tuck them in while he still can.
JESSE’S AUNT’S HOUSE FOR $60: Collier has plenty of “Breaking Bad”-abilia on his walls, but the most elaborate is the Monopoly game tailored for the show by Kelley Dixon, an editor on the series. And director Michelle MacLaren sent him the ax that figured in the season three episode where Hank gets shot. “I opened it at the concierge desk at the Four Seasons (in Beverly Hills),” he laughs. “They see everything at that hotel.”
HEADY STUFF: It’s hard to miss the zombie head propped up on the window sill — one of the first test “walker” heads done by “Walking Dead’s” renowned effects guru and exec producer Greg Nicotero. “Go ahead, touch it. It feels real,” Collier says. He’s not kidding.