LONDON — Revenue from the games, video and music biz in the U.K. rose 4% to £5.4 billion ($8.94 billion) last year, driven largely by growth in digital. It is the best result since 2009.
The games sector dominated the biz with 41.4% of home entertainment sales in the U.K. Games sales were up 6.6% to $3.63 billion, according to preliminary figures released Wednesday by the Entertainment Retailers Assn.
Digital games revenue, which covers coin from mobile gaming as well as PC and console downloads, grew by 16.4% to $1.95 billion.
The biggest-selling game was “Grand Theft Auto V,” which sold 3.67 million units, followed by “FIFA 14” with 2.66 million units, and “Call of Duty: Ghosts” with 1.99 million units.
Revenue from the video sector, which reps 38.9% of the total home entertainment market, grew by 3.7% to $3.41 billion.
Sales of vid discs fell 6.8% to $2.38 billion, but digital sales grew by 40% to $1.03 billion reflecting the rapid growth of streaming services like Netflix, Lovefilm and Blinkbox.
Music sales, which repped 19.7% of the home entertainment market, dropped 0.5% to $1.73 billion.
Innovation and investment by streaming services brought a 33.7% increase in subscription revenues to $171 million, according to estimates from the music biz body BPI. The nascent streaming market already accounts for nearly 10% of consumer revenues in recorded music.
Sales of physical formats fell 7.6% to $899 million, while digital sales — excluding streaming subs — were up 3.5% to $658 million.
The biggest music seller was compilation album “Now That’s What I Call Music 86,” which sold 1.2 million copies.