Winner to be announced Feb. 5
The Writers Guild of America has tapped “Assassin’s Creed: Brotherhood,” “Fallout: New Vegas,” “God of War III,” “Prince of Persia: The Forgotten Sands,” “Singularity” and “Star Wars: The Force Unleashed II” as nominees for its videogame writing award.
Nominees were revealed Thursday with the winner set to be announced Feb. 5, when the WGA holds simultaneous ceremonies at the Renaissance Hotel in Los Angeles and the AXA Equitable Center in New York.
The WGA launched the awards category in 2008. Amy Henning won last year’s trophy for “Uncharted 2: Among Thieves.”
Bestesda Softworks’ “Fallout: New Vegas” had the most nominees with a dozen names including Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf.
Credits for Ubisoft’s “Assassin’s Creed: Brotherhood”: Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner.
Nods for Sony Computer Entertainment’s “God of War III”: Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum.
Ubisoft’s “Prince of Persia: The Forgotten Sands” generated nominations for writer Benjamin McCaw and story dialogue editor Marianne Krawczyk.
Nominations for Activision’s “Singularity”: Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko.
Credits for LucasArts’ “Star Wars: The Force Unleashed II”: Executive Producer-Writer: Haden Blackman; In-Game Script: David Collins, John Stafford, Cameron Suey; Additional Writing: Tid Cooney, Ian Dominguez, Tony Rowe.
To be eligible for WGA consideration, games must have been released between December 1, 2009 and November 30, 2010; works must contain separate writing credit(s); and credited game writers must have been or must have applied to become members of the WGA’s Videogame Writers Caucus at the time scripts were submitted.
Unlike its screenplay awards, the WGA doesn’t require that the videogame work be performed under its jurisdiction, however.