'Fallout: New Vegas,' 'Singularity' among nominees

The Writers Guild of America has tapped “Assassin’s Creed: Brotherhood,” “Fallout: New Vegas,” “God of War III,” “Prince of Persia: The Forgotten Sands,” “Singularity” and “Star Wars: The Force Unleashed II” as nominees for its videogame writing award.

Nominees were revealed Thursday, with the winner to be announced Feb. 5, when the WGA holds simultaneous ceremonies at the Renaissance Hotel in Los Angeles and New York’s AXA Equitable Center.

The WGA launched the awards category in 2008. Amy Henning won last year’s trophy for “Uncharted 2: Among Thieves.”

Bethesda Softworks’ “Fallout: New Vegas” had the most nominees with a dozen names including creative design lead/lead writer John Gonzalez; writers Chris Avellone, Eric Fenstermaker and Travis Stout; and additional writing by Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble and Andrew Scharf.

Credits for Ubisoft’s “Assassin’s Creed: Brotherhood”: Story by Patrice Desilets, Jeffrey Yohalem, Corey May; lead script writer, Jeffrey Yohalem; and script writers Ethan Petty, Nicholas Grimwood and Matt Turner.

Sony Computer Entertainment’s “God of War III”: Written by Marianne Krawcyzk; additional writing by Stig Asmussen, Ariel Lawrence and William Weissbaum.

Ubisoft’s “Prince of Persia: The Forgotten Sands” (Wii): writer, Benjamin McCaw; story dialogue editor, Marianne Krawczyk.

Activision’s “Singularity”: Written by Marc Guggenheim, Lindsey Allen, Emily Silver; additional story and writing, Jason Henderson, Adam Foshko and Michael Cassutt; story and script consultant, Adam Foshko.

LucasArts’ “Star Wars: The Force Unleashed II”: executive producer-writer, Haden Blackman; in-game script, David Collins, John Stafford and Cameron Suey; additional writing, Tid Cooney, Ian Dominguez and Tony Rowe.

To be eligible for WGA consideration, games must have been released between Dec. 1, 2009, and Nov. 30, 2010; works must contain separate writing credit(s); and credited game writers must have been or must have applied to become members of the WGA’s Videogame Writers Caucus at the time scripts were submitted.

Unlike with its screenplay awards, however, the WGA doesn’t require that the videogame work be performed under its jurisdiction.

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