After three years of silence, Irrational Games, the studio behind “Bioshock” has taken the wraps off of its next game. The studio today unveiled “Bioshock Infinite,” a new installment in the franchise that upends many gamer perceptions about the franchise.
The original title, which sold over 4 million units worldwide, was set in Rapture, an crumbling aquatic world. “Bioshock Infinite” is set above the clouds in Columbia, a floating city that mixes the “Star Wars’” cloud planet of Bespin with a steam punk sensibility. The game is set for a 2012 release and will be released on the Xbox 360, PS3 and PC.
Irrational released the trailer for “Bioshock Infinite” a short while ago at the game’s teaser site (it’s also embedded above) – and it’s definitely one that’s worth viewing. The developer built the game from the ground up, utilizing a new graphics engine and doing away with a number of familiar characters, including Big Daddies and Little Sisters, two of the most iconic features in the original “Bioshock”.
The game is set in 1912. Unlike Rapture, which was hidden from the eyes of the world, Columbia is something America boasted about to the world when it launched in 1900. The city, though, became involved in an as-yet undisclosed international incident (in-game signs with sayings like “It is our Holy duty to guard against the foreign hordes” give hints, though). Soon after that incident, the city disappeared behind the clouds and was never heard from again.