Back in 1987, Konami granted Microsoft an exclusive license on Kojima’s “Metal Gear” game as the MSX2 home computer struggled to compete with Nintendo’s Famicom system. Today, Kojima’s cutting-edge franchise seems tasked with doing the same for Sony’s underdog PlayStation 3.

A critical and commercial success, “Metal Gear Solid 4” shipped 3 million units worldwide in its first two weeks. According to Kojima, “I created ‘MGS’ as an antithesis to current games and trends,” and “MGS4” follows that tradition, rich with complex, often controversial narratives and sophisticated war themes.

“When I was a child, computer games did not exist,” Kojima says. “Movies, comics, novels and music from around the world supported me and helped make me who I am. Now I am creating games, hoping to return the favor.”

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