Developer

Ryan found himself at the center of two of the biggest vidgame stories of 2007.

First, the head of Bungie Studios saw his company’s “Halo 3″ break records by grossing $300 million worldwide in its first week. A few days later, Bungie shocked the biz by announcing that it was leaving parent company Microsoft.

“It got harder over time to retain Bungie as a place where top creatives would want to work,” Ryan says of the move.

In an industry where successful development studios invariably get bought by publishers, Bungie is bucking trends in a big way. But it’s in the enviable position of having Microsoft as a minority owner and three hit “Halo” games behind it, which Ryan says provide a very solid financial footing.

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