While holiday films flood into theaters, there’s one industry well accustomed to a glut: videogames.
Because of the season of gift-giving, publishers time almost all of their major releases to the last three months of the year.
Debuting in a two week span this month were Microsoft’s “Gears of War,” Activision’s “Call of Duty 3,” Nintendo’s “The Legend of Zelda: Twilight Princess,” Sony’s “Resistance: Fall of Man,” THQ’s “The Sopranos” and “WWE Raw vs. Smackdown,” Vivendi’s “Eragon” and EA’s “Superman Returns.” Whew.
Then there’s the little matter of two new consoles, Sony’s PlayStation 3 and Nintendo’s Wii, which launched in the same time frame. They sucked virtually all of the media’s attention away from individual games.
The good news for games that are hits is they can stay on store shelves for literally years. But those that don’t catch on will be discounted and then disappear by early next year, and, unlike movies, there won’t be any homevideo or pay-per-view to help make up the losses.