‘Payne’ picked up

Dimension picks up vidgame for film, TV

HOLLYWOOD — Dimension Films has pacted with Collision Entertainment to develop the videogame “Max Payne” for domestic film and television. Abandon Entertainment will handle international distribution on the property.

“Max Payne” is a revenge-driven action game based in New York’s underworld. Payne is an undercover Drug Enforcement Agency operative who has been framed for the murder of a fellow agent and seeks to avenge the Mafia slayings of his wife and child. Game was produced by 3D Realms and developed by Finnish studio Remedy Entertainment.

Collision, which is a joint venture of Paul Rosenberg and Scott Faye, Abandon and Dimension, optioned the game from 3D.

Bows with guns blazing

“Max Payne” debuted in PC format July 25, with a pre-order of more than 420,000 units worldwide. The game will be released this fall on Sony’s PlayStation 2, with a Microsoft Xbox version due next year.

Dimension co-head of production Andrew Rona, senior exec veepee Michael Helfant and senior VP of development and production Michael Zoumas are overseeing the project for Dimension. Faye and Rosenberg will produce for Collision. Abandon co-president-CEO Marcus Ticotin and co-prexy Karen Lauder will oversee the project for the company.

Helfant and Michael Marshall, senior director of business and legal affairs, negotiated on behalf of Dimension.

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